World
Enter a living, breathing forest, where every tree and plant can be chopped down. Below ground explore a vast network of caves and underground lakes. Crash land alone, or with friends in up to 8 player cooperative multiplayer.
Complete player freedom
Chop down trees to build a camp, or start a fire to keep warm. Scavenge food to keep yourself from starving. Find and plant seeds to grow food.
Build a small shelter or a large ocean side fortress. decorate your home with found items. Lay traps and defenses to keep a safe perimeter.
Gameplay
Explore and build during the day. Defend your base at night. Craft weapons and tools. Bunker down during the evening or bring the fight directly to the enemy.
Fight or Hide
Use stealth to evade enemies, or engage them directly with crude weapons built from sticks and stones.
A new type of open world, survival horror experience
Defend yourself against a clan of genetic mutant enemies that have beliefs, families and morals and that appear almost human. Play by yourself, or with up to 8 friends for the ultimate survival experience.
Trailers
Updates
v0.32 - Lockable doors, Craftable quiver, Fur boots, Poison arrows, Improved multiplayer animations, Bug fixes and more
Hey Everyone,
For this patch we've added two new craftable items, the quiver which will allow you to hold more arrows and the new rabbit fur boots that will keep you warmer and lower the amount of sound you make when moving.
v0.31b hotfix
Hey Everyone,
Here's a small fix for wednesdays patch. This patch temporarily removes meat pickups from dead birds until we can better solve birds killing themselves in fires.
v0.31 - New multiplayer clothing variations, player dynamic blood! Roof hole cutter! Multiplayer sleep system. Craftable Snow shoes. Choppable removable stumps! Improved bone fence, bone and skull effigies, combat tweaks, edible birds and squirrels and lo
Hey everyone,
v0.30b - hotfix
Hey Everyone,
We found out that the newly released nvidia drivers were causing an issue on night sky rendering, and so this is a small fix for that issue.
v0.30b hotfix: