Co-op multiplayer added!

Hey Everyone,

 

Here's our first pass at co-op multiplayer implementation, expect bugs!

 

We're really excited to see what you guys think and hear any ideas you have for either additional game modes or additions to the current mode!  - As this is a first iteration we've limited this mode to 2 players but expect to increase this in future patches.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

 

0.09 Complete

 

  • Slowed down tennis ball throw massively so players can play catch together on beach
  • (multiplayer)Server configuration screen - This will automatically tell you your public ip address - This is temp, server browser or better Steam integration coming soon!
  • (multiplayer)Chat box - Press enter to type messages to each other - This is temp and may be buggy!!, Voice chat is coming soon! (we're modeling walkie-talkies)
  • (multiplayer)Player texture variation, run around with your survivalist buddy!
  • (multiplayer)First pass at player respawn system, on dead try and find way back to body to collect your belongings
  • Fixed bug where building a bench could cause save games to break
  • Fixed female skin being too dark
  • Rest of skinny animation variations added
 

 

Known issues:

 

Saving in a multiplayer game will save over single player save game, allowing you to continue progress but not as a multiplayer game (working on fix for this currently)

 

Destroying partially built items can be glitchy! Try not to destroy structures you haven't placed yourself!

V0.09b HotFix:

Hey Everyone,

 

Here's a small patch to fix some of the issues found in yesterdays multiplayer patch.

 

Co-op multiplayer added!

Hey Everyone,

 

Here's our first pass at co-op multiplayer implementation, expect bugs!

 

Co-op patch update

Hey Everyone,

  Today's multiplayer patch will release at 3pm(PST)!

v0.08d

Hey Everyone,

 

Here's a small patch 0.08d containing mostly bug fixes (Including finally a fix to distant shadow distortions!)

 

v0.06b

Improved enemy pacing and world population (along with some small bug fixes and performance enhancements).

v0.06 fix!

Thanks to everyone in the community who helped us get this crashing issue resolved so quickly! It turns out it was an issue with our latest ocean shader that strangely only affected certain nvidia cards.