Craftable bow, arrows, medicine and improved visuals

 

Hey Everyone,  

Here's our latest patch focusing on expanding crafting and improving our lighting and image effects. By popular request we have also added a bow and arrow! Check below for a full list of changes and additions.  

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.  

Version 0.05 Changelog:  

  • New craftable item added: Bow (Stick plus cloth plus rope)

  • New craftable item added : Arrows (Stick plus 5 feathers)

  • New craftable item added: Fire torch (Cloth plus Stick)

  • New craftable item added : Medicine (Aloe plant plus Marigold flower)

  • Fixed staircase built scale being different from ghost scale

  • Fixed hunting shelter built scale being different from ghost scale

  • Fixed enemies not playing correct death animation

  • Enemies no longer get stuck jumping down from trees

  • Enemies will dodge around close trees more often, less instances of getting stuck on trunks

  • Fixed(removed) weirdly shaped weeds

  • Fixed rusty axe duplication bug

  • Fixed yellow axe not appearing in inventory

  • Lower sound effect tree breaking notification

  • Fixed bug where you could throw multiple tennis balls at once

  • Added support for more resolutions

  • Parry no longer affects burn/poison and other damage to player

  • Carry log animation added to player

  • Improved enemy collision detection with built walls and structures

  • Enemy vision is now properly blocked by player built structures

  • 'check bloody arms' animation can be cancelled by other actions more reliably

  • Fixed enemies sometimes getting stuck and walking backwards forever

  • New 3d models added, first class passengers * 2

  • Fixed rope not appearing in inventory when collected

  • Added new female texture and hair variations

  • Fixed glitch in cave where players could fall through ground

  • New cave prop added : Mining hat with light

  • Fixed some pathfinding issues in animals and mutants

  • Fixed lit fires blocking enemy vision causing weird AI behaviour

  • Enemies should set themselves on fire less often

  • Fixed an issue where enemies would get stuck on spot while climbing trees

  • Fixed counter attacks of cannibals sometimes not registering

  • Fixed missing turtles on main beach

  • Fixed enemies getting stuck in trees

  • Fixed enemies freezing upright after being shot with flare gun or burnt

  • Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half

  • Stick holder now holds 20 sticks!

  • New cannibal village art added: Blankets, drying racks

  • Rabbits and lizards will navigate around trees and rocks better

  • Distorted mutants can now be killed with flare gun/fire

  • Improved bloom

  • Adaptive photographic tonemapper added

  • Fires now drain slightly faster

  • Improved sunlight settings

  • Motion blur now takes into account HDR

  • Improved foliage lighting

  • Improved water shader, more refraction as depth increases, more accurate sky reflections

  • Raised player fire damage amount

  • Rope pick ups added to some cannibal villages

  • Pedometer now shows outside temperature

  • Logs should no longer fall through rocks

  • Fixed plane seats vanishing on loading save game

  • Made feathers brighter, made batteries brighter (easier to see in inventory)

  • You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)

  • Fixed plane crash crazy motion blur bug

  • Marigold and AloeVera now get stored in backpack when picked up

  • Texture resolution option added to options menu (start screen options menu only) Try lowering this to improve memory on lower ram systems and improve performance on lower end cards.

  • Fixed issues with taking bombs from inventory

  • Birds now spawn feathers when killed

  • Day counter now starts at 0 from when you first wake up in plane

  • Improved cave items/layout and lighting

  • Fixed lizards & birds vanishing when close to edge of screen

  • Rainbow will be forced off now if night time

  • Enemies will now push past bloody table instead of getting stuck

  • Improved look of dead

  • Fixed some missing sound effects, improved night time sound effects

Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date start a new save game every couple versions.  

v0.25b - hotfix

Hey Everyone,

 

Here's a small fix to properly switch ocean types at start of game for some players who were having crashes on integrated graphics cards/low spec machines. As well as some other small fixes listed below.

 

v0.24b - hotfix

 

Hey Everyone,

 

Here's a small hotfix to last night's patch, fixing some small bugs found last night/this morning

 

V0.23D Hotfix

Hey everyone,

3 hotfixes this morning! This one fixes an issue with holding a fire arrow for too long (over 30 seconds) and then firing it causes clients to be kicked from multiplayer games

 

V0.23C Hotfix

Hey Everyone,

 

Here's another small issue we found with wall upgrades. When destroyed they could kick all clients from multiplayer game.

 

V0.23B Hotfix

Hey everyone,

 

Here's a small hotfix, fixing some of the issues that were reported overnight:

 

v0.23b