Craftable bow, arrows, medicine and improved visuals

 

Hey Everyone,  

Here's our latest patch focusing on expanding crafting and improving our lighting and image effects. By popular request we have also added a bow and arrow! Check below for a full list of changes and additions.  

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.  

Version 0.05 Changelog:  

  • New craftable item added: Bow (Stick plus cloth plus rope)

  • New craftable item added : Arrows (Stick plus 5 feathers)

  • New craftable item added: Fire torch (Cloth plus Stick)

  • New craftable item added : Medicine (Aloe plant plus Marigold flower)

  • Fixed staircase built scale being different from ghost scale

  • Fixed hunting shelter built scale being different from ghost scale

  • Fixed enemies not playing correct death animation

  • Enemies no longer get stuck jumping down from trees

  • Enemies will dodge around close trees more often, less instances of getting stuck on trunks

  • Fixed(removed) weirdly shaped weeds

  • Fixed rusty axe duplication bug

  • Fixed yellow axe not appearing in inventory

  • Lower sound effect tree breaking notification

  • Fixed bug where you could throw multiple tennis balls at once

  • Added support for more resolutions

  • Parry no longer affects burn/poison and other damage to player

  • Carry log animation added to player

  • Improved enemy collision detection with built walls and structures

  • Enemy vision is now properly blocked by player built structures

  • 'check bloody arms' animation can be cancelled by other actions more reliably

  • Fixed enemies sometimes getting stuck and walking backwards forever

  • New 3d models added, first class passengers * 2

  • Fixed rope not appearing in inventory when collected

  • Added new female texture and hair variations

  • Fixed glitch in cave where players could fall through ground

  • New cave prop added : Mining hat with light

  • Fixed some pathfinding issues in animals and mutants

  • Fixed lit fires blocking enemy vision causing weird AI behaviour

  • Enemies should set themselves on fire less often

  • Fixed an issue where enemies would get stuck on spot while climbing trees

  • Fixed counter attacks of cannibals sometimes not registering

  • Fixed missing turtles on main beach

  • Fixed enemies getting stuck in trees

  • Fixed enemies freezing upright after being shot with flare gun or burnt

  • Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half

  • Stick holder now holds 20 sticks!

  • New cannibal village art added: Blankets, drying racks

  • Rabbits and lizards will navigate around trees and rocks better

  • Distorted mutants can now be killed with flare gun/fire

  • Improved bloom

  • Adaptive photographic tonemapper added

  • Fires now drain slightly faster

  • Improved sunlight settings

  • Motion blur now takes into account HDR

  • Improved foliage lighting

  • Improved water shader, more refraction as depth increases, more accurate sky reflections

  • Raised player fire damage amount

  • Rope pick ups added to some cannibal villages

  • Pedometer now shows outside temperature

  • Logs should no longer fall through rocks

  • Fixed plane seats vanishing on loading save game

  • Made feathers brighter, made batteries brighter (easier to see in inventory)

  • You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)

  • Fixed plane crash crazy motion blur bug

  • Marigold and AloeVera now get stored in backpack when picked up

  • Texture resolution option added to options menu (start screen options menu only) Try lowering this to improve memory on lower ram systems and improve performance on lower end cards.

  • Fixed issues with taking bombs from inventory

  • Birds now spawn feathers when killed

  • Day counter now starts at 0 from when you first wake up in plane

  • Improved cave items/layout and lighting

  • Fixed lizards & birds vanishing when close to edge of screen

  • Rainbow will be forced off now if night time

  • Enemies will now push past bloody table instead of getting stuck

  • Improved look of dead

  • Fixed some missing sound effects, improved night time sound effects

Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date start a new save game every couple versions.  

V1.0

Hey Everyone,

Today The Forest moves from early access into a full release.

Pre-release patch 04

Hey Everyone,

Here’s a fix for some issues that came up last night.

  • Put back in launcher to make switching resolutions easier and switching which monitor launches

Pre-release patch 03

Hey Everyone,

Here’s another pre-release patch fixing some issues that have come up since this mornings patch release along with some key binding and other fixes and improvements

 

Pre-Release Patch 02

Hey Everyone,

Here’s another pre-release update fixing some issues that came up in yesterday's patch.

  • Fixed some issues with repairing some structures

Pre-release patch

Hey Everyone,

This is our first pre-release patch, expect a few more in lead up to release as we try and fix up the last remaining issues.

V1.0 release date

Hey Everyone,

Today we are officially announcing April 30 as the release date of the PC version of ‘The Forest’

It’s been a long journey and we’re really excited to show everyone what we have in store.

V0.73 and Release Plans

Hey Everyone,

We wanted to share our plans for moving The Forest out of early access and into a full v1.0 release.

V0.72b

Hey Everyone,

Here’s a hotfix to address to some issues that came up in last nights v0.72 release.

For the full list of yesterday’s v0.72 patch notes, please visit:

V0.72

Hey Everyone,

For this patch we focused on bug fixing and polish, as well as adding in a couple long requested tweaks (the log sled can now carry a full 12 logs!)

V0.71b

Hey everyone,

Here are some fixes and improvements to last weeks v0.71 release. Including some balance of the new calorie system.