Hey everyone,
This release adds a first pass of VR Support to The Forest. This release supports both Vive and Oculus Rift.
Some of the highlights of the VR version include: Full bow aiming. Throwing flares by breaking the tops off them. Lighting molotovs with your lighter, full 3d inventory, and 3d book, and of course chopping down trees with touch controls, but our favourite part of this release are the caves. The caves feel claustrophobic and terrifying and the creatures at scale take on a new life.
We’re releasing this as beta as we see VR as something really exciting but also very new. We’re trying a ton of ideas with how selection works, with how cutscenes work, with our inventory and want everyone’s ideas and feedback so we can make this the best VR experience possible.
As it is beta, expect some bugs and technical issues. We’ll be updating this branch regularly.
Note: First release does not have multiplayer support but that’s coming soon.
Note: Some users have been experiencing issues with their controls not working when running the SteamVR Beta. Rolling back to the public version of SteamVR should correct this issue.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
V0.09b HotFix:
Hey Everyone,
Here's a small patch to fix some of the issues found in yesterdays multiplayer patch.
Co-op multiplayer added!
Hey Everyone,
Here's our first pass at co-op multiplayer implementation, expect bugs!
Co-op patch update
Hey Everyone,
Today's multiplayer patch will release at 3pm(PST)!
v0.08d
Hey Everyone,
Here's a small patch 0.08d containing mostly bug fixes (Including finally a fix to distant shadow distortions!)
v0.08c- Subsurface skin shading hotfix for AMD cards and save/load fixes
Hey Everyone, here's a small fix for AMD cards, as the latest patch caused skin subsurface rendering to break on some models.
V0.08B - Memory improvements, new footstep sounds, Fmod implementation, and a bunch of bug fixes!
Hey Everyone,
v0.08: Stealth gameplay improved! First pass at infinite weapon upgrading added, more buildable items, new animal type, better animal actions and lots more.
Hey Everyone,
For this patch we've focused on improving our stealth gameplay. Enemies will now search for you and you can use the many bushes, rocks and trees to hide behind and evade them. (hint, use Crouch!)
V0.07: Buildable tree house, movable log holder, new animal types, visible lizard skin armour weapon balancing and more
Hey Everyone,
For this patch we've added new buildable structures including a moveable log holder, a rock holder and a first pass at treehouses!
v0.06b
Improved enemy pacing and world population (along with some small bug fixes and performance enhancements).
v0.06 fix!
Thanks to everyone in the community who helped us get this crashing issue resolved so quickly! It turns out it was an issue with our latest ocean shader that strangely only affected certain nvidia cards.