Patch 0.04

Hey Everyone,  

Here's our latest patch, improving enemy behaviours, world lighting along with more bug fixes and some new features.  

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.  

PATCH 0.04  

Features and changes:

  • New A.I. behaviour, mutants will sometimes go home to sleep during day along with other new routines

  • Distorted mutants can now be killed with regular weapons

  • Distorted mutants more aggressive and deadly in combat and have expanded actions

  • Better ambient lighting.  Trees and large objects diffusely occlude skylight (experimental)

  • Pause menu now actually pauses game

  • Enemies use rocks more often to jump attack at player

  • New female enemy type added.

  • Better distribution of enemies throughout the world.

  • Constructed bench now works and players can sit to regain energy or watch sunset

  • Increased axe damage against enemies

  • More variation to female cannibal models, added procedural breasts size system

  • Improved Rabbit/Lizard distribution and optimized CPU usage.

  • Improved sky and sun look

  • Improved dead cave lighting and cave 2 lighting

  • Better cave textures and rock look

  • Dead cave prop fixes, fixed some incorrect rock placements

  • Improved load times and added loading percentage amount

  • Re-balanced hunger drain

  • Better cave ground with flowing water and more detailed textures

  • Enemies will now push small items out of the way instead of getting stuck on them

  • Dead sharks now ragdoll

 

Bugs:

  • Fixed rain sound never going away even after rain stops

  • Fixed bug where some partially built structures couldn't be completed after loading a saved game

  • Fixed animals sometimes disappearing in regular and vegan mode

  • Fixed issue where you could still shoot flare gun or use other weapons when pause menu was open

  • Yacht random position won't change now or get lost when saved game is loaded

  • Fixed all effigies turning into arm effigy on load

  • Fixed E to add icon showing up if holding a rock or stick even if items not needed in building

  • Fixed cave drips continuing to play even when not in cave

  • Fixed fish swimming outside of pond near cliff section

  • Fixed fullness always starting at half when loading a saved game

  • Fixed moonlight sometimes missing completely

  • Fixed stick marker vanishing on loading saved game

  • Fixed missing collision roof of cabin

  • Fixed player flying in air after chopping dead bodies

  • Rain effigy effect should now work and will wear off after time

  • Cannibals spawning in villages no longer 'pop' when waking up

  • Fixed creepy female model attacks sometimes not hitting player

  • Fixed bug where bird landing on hand would sometimes stop axe from working

  • Fixed enemy head and leg pickups sometimes appearing as arm pickups

V1.0

Hey Everyone,

Today The Forest moves from early access into a full release.

Pre-release patch 04

Hey Everyone,

Here’s a fix for some issues that came up last night.

  • Put back in launcher to make switching resolutions easier and switching which monitor launches

Pre-release patch 03

Hey Everyone,

Here’s another pre-release patch fixing some issues that have come up since this mornings patch release along with some key binding and other fixes and improvements

 

Pre-Release Patch 02

Hey Everyone,

Here’s another pre-release update fixing some issues that came up in yesterday's patch.

  • Fixed some issues with repairing some structures

Pre-release patch

Hey Everyone,

This is our first pre-release patch, expect a few more in lead up to release as we try and fix up the last remaining issues.

V1.0 release date

Hey Everyone,

Today we are officially announcing April 30 as the release date of the PC version of ‘The Forest’

It’s been a long journey and we’re really excited to show everyone what we have in store.

V0.73 and Release Plans

Hey Everyone,

We wanted to share our plans for moving The Forest out of early access and into a full v1.0 release.

V0.72b

Hey Everyone,

Here’s a hotfix to address to some issues that came up in last nights v0.72 release.

For the full list of yesterday’s v0.72 patch notes, please visit:

V0.72

Hey Everyone,

For this patch we focused on bug fixing and polish, as well as adding in a couple long requested tweaks (the log sled can now carry a full 12 logs!)

V0.71b

Hey everyone,

Here are some fixes and improvements to last weeks v0.71 release. Including some balance of the new calorie system.