Patch 1.08

Hey Everyone,

This patch fixes an issue where some PC’s could hang for a long time on starting a new game.

We also fixed an issue where some dedicated servers wouldn’t be visible to all players, as well as a bug with hard survival in multiplayer save games that would set clients to normal instead of hard, and a fix for an issue with stashing burning weapons.

For the full list check below.

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

NOTE: Our dedicated servers are not compatible with Oxide. If you have this installed on your server, or your hosting company does the game may not function correctly.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V1.08

  • Fixed issue where some PC’s could get stuck on R to load in Forest due to shader warm-up taking an extremely long time

  • DS - In game browser, fixed server request timing out before fetching all available servers (decoupled server data fetching from UI element creation, improved time to create UI elements, lowered refresh rate of the UI grid when adding new rows)

  • Fixed stashing a weapon while lighting it on fire possibly breaking the burning upgrade and also possibly leaving lighter in a state it cannot light any weapon on fire anymore

  • DS - Fixed issues with config file parameter

  • (Multiplayer) Fixed difficulty not properly synced with clients after loading a saved game

  • (Multiplayer) Discovered passengers are now preserved after dying

V0.09b HotFix:

Hey Everyone,

 

Here's a small patch to fix some of the issues found in yesterdays multiplayer patch.

 

Co-op multiplayer added!

Hey Everyone,

 

Here's our first pass at co-op multiplayer implementation, expect bugs!

 

Co-op patch update

Hey Everyone,

  Today's multiplayer patch will release at 3pm(PST)!

v0.08d

Hey Everyone,

 

Here's a small patch 0.08d containing mostly bug fixes (Including finally a fix to distant shadow distortions!)

 

v0.06b

Improved enemy pacing and world population (along with some small bug fixes and performance enhancements).

v0.06 fix!

Thanks to everyone in the community who helped us get this crashing issue resolved so quickly! It turns out it was an issue with our latest ocean shader that strangely only affected certain nvidia cards.