PC v1.11

Hey Everyone,

 

This patch fixes some small issues that have come up since the last patch release.

We also added a new option for increased player versus player damage in multiplayer games. This option is off by default, but if turned on will allow players to more easily kill each other.

 v1.11

  • Fixed a performance issue when transitioning from day to night when using high or very high shadow option

  • (Balance) Tweaked amount of damage one of the late game creatures can do to structures

  • (Balance) Lowered amount of protection from creepy armor

  • Fixed snow stumps popping in too soon

  • Fixed missing pickup icon on rabbit in a cage

  • Fixed hang glider unusable after completing alternate ending

  • Fixed hang glider disappearing after saving and loading while holding the glider

  • Fixed chance plants grown in gardens could be removed randomly

  • (Multiplayer) Fixed a performance issue with rock paths in big saves

  • (Multiplayer) Added option for increased player to player damage in multiplayer games

  • (Multiplayer) Players can now set each other on fire with fire weapons

Edit:

v.1.11b

  • Added a fix for some players experiencing freezing on loading new or saved games after downloading latest patch

  • Fixed small menu translation issue

  • Fixed issue where player could take extra bomb damage in single player if mp increased damage was enabled

 

 

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.09b HotFix:

Hey Everyone,

 

Here's a small patch to fix some of the issues found in yesterdays multiplayer patch.

 

Co-op multiplayer added!

Hey Everyone,

 

Here's our first pass at co-op multiplayer implementation, expect bugs!

 

Co-op patch update

Hey Everyone,

  Today's multiplayer patch will release at 3pm(PST)!

v0.08d

Hey Everyone,

 

Here's a small patch 0.08d containing mostly bug fixes (Including finally a fix to distant shadow distortions!)

 

v0.06b

Improved enemy pacing and world population (along with some small bug fixes and performance enhancements).

v0.06 fix!

Thanks to everyone in the community who helped us get this crashing issue resolved so quickly! It turns out it was an issue with our latest ocean shader that strangely only affected certain nvidia cards.