Peaceful mode, player head, house boat, inventory saving fixed, better sound effects, new surprise item and more. -v0.03

Hey Everyone,  

Here's our second major patch adding some new features, and fixing a bunch more bugs. We've also finally added a player head!!  

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

 

Version 0.03 Changelog

Features/improvements:

  • No enemies mode! Type 'veganmode' on title screen to activate (without the '')

  • Player head added! And held items now correctly cast shadows

  • New suprise item added to plane

  • Yacht location is now random

  • Bats now correctly fly out of cave entrances

  • Partially built structures are now saved

  • Fixed water not accumulating on terrain when raining

  • Cassette player can now be turned off by clicking it a second time if it's already playing

  • Log Cabin now has a floor, a door with hinge and a sleeping/saving spot

  • Birds will now land on window ledge of your built log cabin

  • Molotov will extinguish if in contact with water

  • Improved sunset/sunrise lighting

  • Two new effigies buildable, simple head on stick and arms pointing to sky

  • House boat buildable (Warning : buggy!! - especially with sharks. Also, may sink)

  • Stick marker added to custom building, quickly build yourself waypoints

  • Coral and seaweed added under water (rough)

  • New buildable item : Stick holder

  • Inventory can now carry 1 additional stick (to make shelter construction easier)

  • Small texture tweaks/improvements

  • Shadow distance increased for High and mid settings

  • Improved motion blur on held items

  • Hanging rope pick ups added to deep in caves

  • New cave lighting prop: Laptop

  • 11 new filmic inspired grade options added to graphic options menu

  • Bench now buildable via book section 'Furniture'

  • Single bat prefab added to parts of caves

  • Improved lilypad pop-in

  • Med pickups now go direct to inventory instead of being eaten on pickup

 

Sounds:

  • Improved cannibal village track implementation

  • 'Lake' track added to Geese Lake

  • Bash pass at all ambient sound implementation, better transitions, better positioning, fall off and ranges

  • Thunder and rain sounds randomized

  • Cave audio pass, adding reverb and echo, better balancing

  • Underwater sound filter added

  • Water footsteps sounds now play when you walk into water

 

Performance:

  • More memory optimizations should improve stability

  • Lowered memory usage further if 32bit windows is detected, should fix crash on opening if less than 4gbs of usable memory is available (note: 4gb usable is still recommended)

Bugs:

  • Head no longer pokes through collision!

  • Fixed some items missing from inventory when game was loaded

  • Fixed collision where you could wall walk out of plane

  • Fixed can't carry more raw fish message that would appear when you had too many rocks.

  • Fixed pond covered in logs

  • Fixed left hand held conflicts between lighter, torch walkman etc

  • Removed gleam on inventory coins and flares

  • Fixed floating garden

  • Fixed leaf vertex colors on small leaf hut

  • Fixed flare gun falling through yacht

  • Fixed log going to -1 if you died whilst holding a log

  • Fixed small effigy construction shader being too faint

  • Removed grass cutting from opening inventory (was causing crashes on some pc's)

Trailer release

Welcome to the development blog for The Forest.

The Forest is an independent game currently in development for PC and Oculus Rift.

Check back at this blog often for new screenshots, videos and updates.