v0.06b

Improved enemy pacing and world population (along with some small bug fixes and performance enhancements).

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

Version 0.06B Changelog:

  • New spawning system for enemies, better world population, better pacing and progression over time

  • A.i has more chance to venture to expected areas (ie cannibal villages)

  • Optimized sky light occlusion performance

  • Fixed birds getting faster and faster over time
  • Fixed fog showing through ocean water

  • Improved ssao!

  • New camping prop added

  • Improved ocean sound effects

  • Improved Bow and arrow sound effects

  • Fixed yacht lod bug where it would vanish for some players

  • Added sound effects to timmy dragged away scene

  • New improved cave drips and cave wind sound effects

  • Fixed some dynamic objects flying up in air on spawning (boxes, suitcases)

  • Fixed bug where skinny enemies would switch to default shading when injured

  • Cave ambient track added

  • Enemy combat theme/suspense themes added (rough)

  • Lowered (4x) damage and speed of arms and legs when used as weapons

  • New first class passenger model added

  • Skinny woman made blood less shiny

  • Fixed bug with inventory light at night being too bright

  • Balance tweaks : Increased fall damage, lowered how much health meds heal you

  • Turtles can now be killed by repeatedly hitting shell (although hitting them in head is much quicker)

  • Fixed brightness of standing fire (same as regular fire now)

  • Fixed fire stick enemy too bright

V0.54b

Hey Everyone,

 

Here's a small fix to the 0.54 release from this morning

 

 

  • Fixed bug with some caves not loading in saved games for clients
 

 

v0.54

Hey everyone,

 

V0.53c

Hey everyone,

 

Here's another small hotfix to an issue that came up in this morning's 0.53 patch release.

 

 

V0.53b

Hey Everyone,

 

Here are some small fixes to the 0.53 patch we released earlier this morning.

 

 

V0.53

Hey Everyone,

 

V0.52b

Hey Everyone,

 

Here's a small fix for a couple issues that popped up in the v0.52 release.

 

 

V0.52

Hey Everyone,

 

For this patch we've focused on fixing some of the bugs that have been popping up over the last few days since the 0.51 release.

 

V0.51b

Hey everyone,

Here's a small hotfix to some issues that came up in last night's patch release:

 

V0.51

Hey everyone,

For this patch we focused on opening up the door at the bottom of the sinkhole cave. The door is locked and you'll need to find the keycard in order to get inside.

V0.50c - hotfix

 

Hey everyone,

Here's another small hotfix to the patch released earlier in the week, this time fixing an issue with water holders.