v0.08c- Subsurface skin shading hotfix for AMD cards and save/load fixes

Hey Everyone, here's a small fix for AMD cards, as the latest patch caused skin subsurface rendering to break on some models.

 

As we've also fixed some save load issues, previous saves may not work! We hope to stabilize saving and loading soon so that future updates don't break save games.

 

  • Hotfix for subsurface skin on AMD cards
  • New skinny enemy animations added
  • Out of date saved games will now be ignored, instead of attempted to load if incompatible with latest patch (clicking load on these will start you back on plane)
  • Fixed plane crash location that was set too steep and where players would die instantly if they fell out of without eating medicine first
  • Fixed issues with some buildings causing load times to increase
  • Fixed issue where buildings would disappear from your save game and you would have to load from a fresh game to see them. (this one was hard to track down! let us know if it's still happening for anyone after this update)
 

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

V0.09b HotFix:

Hey Everyone,

 

Here's a small patch to fix some of the issues found in yesterdays multiplayer patch.

 

Co-op multiplayer added!

Hey Everyone,

 

Here's our first pass at co-op multiplayer implementation, expect bugs!

 

Co-op patch update

Hey Everyone,

  Today's multiplayer patch will release at 3pm(PST)!

v0.08d

Hey Everyone,

 

Here's a small patch 0.08d containing mostly bug fixes (Including finally a fix to distant shadow distortions!)

 

v0.06b

Improved enemy pacing and world population (along with some small bug fixes and performance enhancements).

v0.06 fix!

Thanks to everyone in the community who helped us get this crashing issue resolved so quickly! It turns out it was an issue with our latest ocean shader that strangely only affected certain nvidia cards.