Hey Everyone,
here's a small hot fix to last nights build, fixing missing volumetric lighting on windows 32bit machines, the missing underwater blur swimming effect and a few other small tweaks.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
v0.16b:
- Fixed bug where all volumetric lighting would turn off if windows 32bit was detected
- Fixed water blur vision not turning on when player goes underwater (still a bit buggy in waves, but should work well again in flat water)
- Fixed bug where cave props could stream into scene multiple times if you quickly went in/out of a cave
- Fixed sparkly disco looking cave floors if bloom was enabled
- Fixed rock type in cave with no textures
- Increased grass draw distance at highest settings
- Set high preset to use 'very high' level of detail setting (lower this to high or medium if you find it impacts performance)