v0.20 b

Hey Everyone,

 

Here's a hotfix for last nights 0.20 update, fixing some issues that were found overnight and during playtesting today.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.20b

 

  • Fixed raft not working in single player!
  • (multiplayer)Fixed an issue that could cause abnormally long save times or crash game
  • (multiplayer)Fixed error where thrown bombs would spam errors and lower framerate for host/client
  • (multiplayer)Fixed bug in mutant a.i. where half of the enemies would stop finding player after exiting a cave
  • (multiplayer)Fixed issues with building on top of platforms which could break mp completely or just not work
  • (multiplayer)Fixed possible drastic performance drop if player was cold as host and loaded a saved game (possibly only relating to 0.19 saves)
  • (multiplayer) fixed an issue where half-built bridges would not properly replicate to clients
  • (multiplayer) fixed an issue where if you attached a bridge to a tree platform, neither of them would replicate out to clients after loading a save
  • (multiplayer) fixed two smaller issues with large traps and standing fire pits on client/server
  • possible fix for issues with logs not visible in lod sled or log holder for older save games (not able to reproduce here, let us know if its still happening)
  • Fixed batteries in suitcases having torch icon
  • Fixed suitcase spawned items not visible always (folded jumpers, batteries etc)
  • Fixed regular spear turning into upgraded spear when thrown and picked up again
  • Fixed bug where it wasn't possible to pull out lighter (or other left hand item) when carrying a log
 

 

V0.09b HotFix:

Hey Everyone,

 

Here's a small patch to fix some of the issues found in yesterdays multiplayer patch.

 

Co-op multiplayer added!

Hey Everyone,

 

Here's our first pass at co-op multiplayer implementation, expect bugs!

 

Co-op patch update

Hey Everyone,

  Today's multiplayer patch will release at 3pm(PST)!

v0.08d

Hey Everyone,

 

Here's a small patch 0.08d containing mostly bug fixes (Including finally a fix to distant shadow distortions!)

 

v0.06b

Improved enemy pacing and world population (along with some small bug fixes and performance enhancements).

v0.06 fix!

Thanks to everyone in the community who helped us get this crashing issue resolved so quickly! It turns out it was an issue with our latest ocean shader that strangely only affected certain nvidia cards.