v0.26d - balance pass

 

Hey everyone,

 

Here's another small patch, mostly focused on improving some balance issues, along with fixing some bugs.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.26d

 

  • (multiplayer - balance)In general you will now see smaller groups of enemies early on, with size of groups increasing overtime
  • (multiplayer) Lowered chance of enemies finding players straight after plane crash
  • (multiplayer) Fixed some bugs with enemy spawn amounts, all types of mutants should appear after enough time has passed
  • (multiplayer)Fixed player_net faces looking too shiny and some arms not matching look of face
  • (balance) Slightly lowered how much damage enemies do to player
  • (balance) Old food that's still edible now gives some health instead of none (previously only fresh food gave any health)
  • Increased custom effigy base range and per limb and torso bonus range
  • Fixed some glitches in enemy effigy effect reactions
  • Slightly higher damage from fire to all mutants
  • Fixed player sometimes losing armor even when blocking
  • Reduced overall block damage amount slightly
  • Fixed a case of save with bridge not loading
  • Fixed some bark having incorrectly scaled textures/and overly broken moss look
  • Fixed large missing piece in cave1
  • Fixed case of partially built treehouses causing issue on loaded games/inability to add items to them or complete them due to them using the old stairs ghost model
 

 

v0.25b - hotfix

Hey Everyone,

 

Here's a small fix to properly switch ocean types at start of game for some players who were having crashes on integrated graphics cards/low spec machines. As well as some other small fixes listed below.

 

v0.24b - hotfix

 

Hey Everyone,

 

Here's a small hotfix to last night's patch, fixing some small bugs found last night/this morning

 

V0.23D Hotfix

Hey everyone,

3 hotfixes this morning! This one fixes an issue with holding a fire arrow for too long (over 30 seconds) and then firing it causes clients to be kicked from multiplayer games

 

V0.23C Hotfix

Hey Everyone,

 

Here's another small issue we found with wall upgrades. When destroyed they could kick all clients from multiplayer game.

 

V0.23B Hotfix

Hey everyone,

 

Here's a small hotfix, fixing some of the issues that were reported overnight:

 

v0.23b