v0.32 - Lockable doors, Craftable quiver, Fur boots, Poison arrows, Improved multiplayer animations, Bug fixes and more

Hey Everyone,

 

For this patch we've added two new craftable items, the quiver which will allow you to hold more arrows and the new rabbit fur boots that will keep you warmer and lower the amount of sound you make when moving.

 

Doors have had a major rework and should no longer vibrate violently when intersecting other objects. We also added door locks! These can be locked from the inside - To build a door with a lock, cycle through the wall types until the lock is facing the way you like. For custom buildings we've also improved the fire warmth system. Fire should now warm your entire custom home instead of just the small area around fire.

 

We've also improved the look of the multiplayer character spine rotation and added in some better crouch animations.

 

A new system has been added to improve look of weapons when pressed near surfaces. Instead of poking through collision, held weapons will now be animated away from surfaces when touching them.

 

For multiplayer, we've been working on making the client experience feel as close to single player as possible. This patch fixes a brief flash when clients chop down a tree, fixes some glitches when dropping bodies, stops clients seeing enemies slide around occasionally when they hit the ground, and also finally found and fixed an issue with the plane crash location which in some games could stop clients being able to join at all.

 

Along with this there are also a bunch of bug fixes and lots more all listed below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.32 changelog

 

  • (Multiplayer) More natural spine rotation on player character
  • (Multiplayer) Better crouching animation on player character
  • (Multiplayer) Fixed equipped items not going into loot backpack when dying
  • (Multiplayer) Fixed glitchy animation when dropping bodies as client
  • (Multiplayer) Fixed body drop animation not playing for clients if body was dropped by another player
  • (Multiplayer) Fixed sled sfx playing continuously after first use
  • (Multiplayer) Optimized enemy material syncing
  • (Multiplayer) Fixed 2 bodies briefly visible when picking up a body as client
  • (Multiplayer) Optimized animator and memory usage on enemies as client
  • (Multiplayer) Fixed cases of enemies popping/sliding around when knocked down and dying as client
  • (Multiplayer) Improved gamepad UI navigation in game start scene
  • (Multiplayer) Now saving player's skin & clothing variation
  • (Multiplayer) Fixed trees vanishing for a frame when cut down by client
  • (Multiplayer) Fixed an issue preventing clients to join games in some cases
  • Removed broken rebreather from cave 2. Is now only findable in cave 5
  • Overlay icons (ie. shelter house icon) now check if they are above or below terrain and only show up when appropriate
  • New item: Rabbit Fur Boots ! (craft with 3 rabbit skins and 2 ropes, wear on feet to gain some protection from cold and slightly increased stealth)
  • New item: Quiver ! (craft with 3 rabbit skins and a rope, adds 20 to passive arrow carry capacity)
  • New upgrade recipe: Arrows + 4 Twinberry = Poisoned arrows (can be batched) (Poison lasts longer but does smaller damage per tick than fire)
  • Added upgrade recipes to all items with the burning weapon upgrade: Add booze (after cloth, as a second upgrade) to triple burn duration and slightly increase light intensity
  • Increased range of mouse sensitivity slider in gameplay options
  • Re-enabled depth of field in graphics options
  • Fixed back of log cabin vanishing from outside
  • Collision added to coral
  • Fixed logs dropped in caves spawning above terrain
  • Fixed bug with saved games stumps removal
  • Fixed some misaligned elements visible when on floor during plane opening scene and removed soda spawned by player
  • Improved lod on waterfall prefabs
  • Fixed missing rusty axe mesh causing it to be invisible when equipped
  • Fixed arrow going through terrain and objects
  • Fixed an issue with auto cloud save
  • Fixed sleeping not available out of the box in really old saves
  • Fixed issues with fish sliding/blurring when speared
  • Added leaf shelter destruction sound
  • New building: Decorative wall plant pot ! Similar to garden but has 2 grow spots and only grows aloe or coneflower
  • Rain no longer goes through player made structures !
  • Revamped procedural wall door physics settings, doors are now easier to go through, always go back in position, and in the event of shady placement (i.e. with a floor going through the bottom log row) door should work anyways
  • It is now possible to toggle and chose orientation of procedural wall door (same as window toggle)
  • Ghost wall with door addition now displays ghost door (to show orientation)
  • Procedural wall doors now have a one sided lock !
  • Bush 08 mid version uses proper AO model
  • Fixed camera glitch when standing up from explosion knockdown
  • Trap page tab now comes up when setup defense task becomes available
  • Clamped diagonal player movement speed slightly
  • Fixed player weapons clipping through walls in many cases, weapon now moves away when in idle position
  • Fixed Red Man on yacht not appearing from some angles
  • Slightly increased raft movement speed
  • Better transition into player drinking water animation
  • Performing a flying axe attack now correctly drains stamina instead of restoring it
  • World navmesh is now correctly updated when stumps are removed
  • Closing walls with E now closes the same as clicking if current position can be locked
  • Fixed all walls & fences placing with a slight offset from the placement preview
  • Build defenses todo task is now triggered by first enemy hit rather than first enemy sighted
  • Slightly increased max allowed slope for procedural stairs
  • Now clamping size when making long procedural stairs instead of preventing to lock position (doesn't change the max size of stairs, but makes it a lot easier to place)
  • Improved placing structures when there was already a ceiling above, making adding staircases to custom built multi-floor structures easier
  • Fire warm whole home system ! Enclosed custom structures with a lit fire on the floor now provide warmth regardless of player distance with the fire (note: only working on custom structures so far, not yet on prefab structures (log cabin)
  • Lowered position of ceiling skull lamp to better match model with in game positioning
  • Fixed player feet sinking into sand/snow when above terrain level (ie: on buildings)
  • Fixed enemies still being attracted to fires when fire shuts down by itself (not destroyed by player)
  • Fixed bats moving backwards very quickly after being triggered
  • Fixed Grass/Shadows/Low memory settings not saved/restored properly
  • Fixed charged swing attack anim glitches, and sometimes registering multiple hits
  • Fixed putting out lit fires not properly cleaning up heat status
  • Better stick swing animation on player
  • New story pickups added to Cave 6
  • Fixed some gaps in collision around sinkhole where you could fall in and get stuck
  • Fixed player getting stuck if taking damage while entering/exiting a cave
  • Player is now woken up after 7 to 8 hours of sleep if starting to sleep at daytime (instead of being woken up by night falling), sleeping anytime at night still brings time all the way to morning as before)
  • Player can now run for a second even if stamina is very low
 

 

V0.42c

Hey Everyone,

 

Here's another small hotfix, this time fixing some performance issues with some quality presets

Note: If finding low performance on a custom preset, check the ssao value is set to off

 

V0.42b

Hey Everyone,

 

Here's a small hotfix for a couple issues that came up in friday's patch

 

V0.41b - hotfix

Hey Everyone,

 

Here's a small hotfix fixing some of the issues that came up after yesterday's patch release

 

V0.39b - hotfix

Hey Everyone,

 

Here's a small hotfix, fixing some small bugs that missed yesterday's patch