V0.51b

Hey everyone,

Here's a small hotfix to some issues that came up in last night's patch release:

 

  • Fixed a case of allowing saving in one of the rooms beyond the door (a proper saving system will be added soon for this area)
  • Fixed case of some buttons not working until entering and then exiting the trigger
  • Fixed an issue with item sync on the big old hell doors
  • Fixed case of music not playing in epilogue
  • Improved sync in epilogue
  • Fixed action icon staying visible during the re-use delay after using one of the new props
  • Fixed a bug with some cave rocks not appearing in some sections of caves
  • Fixed a co-op bug where players could get stuck holding a body or have held body vanish
  • Fixed a bug with using ropes to enter/exit caves that was caused by some of the new cave memory optimizations
 

As' 'always,' 'please' 'continue' 'to' 'post' 'your' 'bug' 'reports' 'and' 'feedback' 'in' 'the' ''Discussions' 'area' 'of the' 'Community' 'Hub

V0.09b HotFix:

Hey Everyone,

 

Here's a small patch to fix some of the issues found in yesterdays multiplayer patch.

 

Co-op multiplayer added!

Hey Everyone,

 

Here's our first pass at co-op multiplayer implementation, expect bugs!

 

Co-op patch update

Hey Everyone,

  Today's multiplayer patch will release at 3pm(PST)!

v0.08d

Hey Everyone,

 

Here's a small patch 0.08d containing mostly bug fixes (Including finally a fix to distant shadow distortions!)

 

v0.06b

Improved enemy pacing and world population (along with some small bug fixes and performance enhancements).

v0.06 fix!

Thanks to everyone in the community who helped us get this crashing issue resolved so quickly! It turns out it was an issue with our latest ocean shader that strangely only affected certain nvidia cards.