V0.51b

Hey everyone,

Here's a small hotfix to some issues that came up in last night's patch release:

 

  • Fixed a case of allowing saving in one of the rooms beyond the door (a proper saving system will be added soon for this area)
  • Fixed case of some buttons not working until entering and then exiting the trigger
  • Fixed an issue with item sync on the big old hell doors
  • Fixed case of music not playing in epilogue
  • Improved sync in epilogue
  • Fixed action icon staying visible during the re-use delay after using one of the new props
  • Fixed a bug with some cave rocks not appearing in some sections of caves
  • Fixed a co-op bug where players could get stuck holding a body or have held body vanish
  • Fixed a bug with using ropes to enter/exit caves that was caused by some of the new cave memory optimizations
 

As' 'always,' 'please' 'continue' 'to' 'post' 'your' 'bug' 'reports' 'and' 'feedback' 'in' 'the' ''Discussions' 'area' 'of the' 'Community' 'Hub

V0.46c - hotfix

Hey Everyone,

 

Here is another small hotfix to yesterday's v0.46 patch release fixing some issues with upgrading and some player animation issues.

 

V0.46b - hotfix

Hey everyone,

 

Here's a small hotfix for a couple issues in today's patch release.

 

V0.45b - hotfix

Hey Everyone,

 

Here is a small fix for tonight's 0.45 release.

 

 

V0.44c - hotfix

Hey Everyone,

 

Here's another small fix to last night's 0.44 release. Fixing a couple small bugs that came up overnight

 

V0.44c:

 

 

V0.44b - hotfix

Hey Everyone,

 

Here's a small hotfix to tonight's 0.44 build, fixing an issue with animals in vegan mode, some small controller fixes and a bug that stopped cave climbing axe from functioning.

 

V.44b

 

V0.43c - hotfix

Hey Everyone,

 

Here's another small fix for an issue with auto fill/manual placement of walls which could have issues when building over lakes or other triggers

 

V0.43b - hotfix

Hey Everyone,

 

Here's a small hotfix to last night's patch release, fixing an issue with the new rock and stick bags and saving/loading.