V0.59b hotfix

Hey Everyone,

 

Here's a small hotfix, addressing some issues with dedicated servers and also fixing an issue with some furniture and buildings disappearing when saving/loading. The fix for vanishing structures isn't retroactive, but will stop it occurring if you rebuild those items.

 

If you have a dedicated server up currently, it will be necessary to update both the dedicated server tool and your game build to the latest and restart the server.

 

 

  • Fixed a bug where some structures would vanish on loading games
  • DS - Added a version check to servers. This will inform players if the dedicated server they are attempting to join is from a different release than the current build they are using. Players who see this message should make sure their game is up to date, or alternatively try a different server as server may not be up to date
  • DS - Connecting to a dedicated server now shows a client connecting message during the initial stages
  • DS - When attempting to connect to a server that is not configured correctly, players will now receive an error message and be returned to title screen
  • DS - Join server button on dedicated server has been renamed from 'new' to 'join'
  • DS - Fixed basic fires not lightable by clients after loading into games
  • DS - Prevented dedicated server from saving quality presets
  • DS - Player list in game now shows amount of players in game
 

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.09b HotFix:

Hey Everyone,

 

Here's a small patch to fix some of the issues found in yesterdays multiplayer patch.

 

Co-op multiplayer added!

Hey Everyone,

 

Here's our first pass at co-op multiplayer implementation, expect bugs!

 

Co-op patch update

Hey Everyone,

  Today's multiplayer patch will release at 3pm(PST)!

v0.08d

Hey Everyone,

 

Here's a small patch 0.08d containing mostly bug fixes (Including finally a fix to distant shadow distortions!)

 

v0.06b

Improved enemy pacing and world population (along with some small bug fixes and performance enhancements).

v0.06 fix!

Thanks to everyone in the community who helped us get this crashing issue resolved so quickly! It turns out it was an issue with our latest ocean shader that strangely only affected certain nvidia cards.