V0.59b hotfix

Hey Everyone,

 

Here's a small hotfix, addressing some issues with dedicated servers and also fixing an issue with some furniture and buildings disappearing when saving/loading. The fix for vanishing structures isn't retroactive, but will stop it occurring if you rebuild those items.

 

If you have a dedicated server up currently, it will be necessary to update both the dedicated server tool and your game build to the latest and restart the server.

 

 

  • Fixed a bug where some structures would vanish on loading games
  • DS - Added a version check to servers. This will inform players if the dedicated server they are attempting to join is from a different release than the current build they are using. Players who see this message should make sure their game is up to date, or alternatively try a different server as server may not be up to date
  • DS - Connecting to a dedicated server now shows a client connecting message during the initial stages
  • DS - When attempting to connect to a server that is not configured correctly, players will now receive an error message and be returned to title screen
  • DS - Join server button on dedicated server has been renamed from 'new' to 'join'
  • DS - Fixed basic fires not lightable by clients after loading into games
  • DS - Prevented dedicated server from saving quality presets
  • DS - Player list in game now shows amount of players in game
 

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.61B

Hey Everyone,

 

Here is a small patch that fixes some issues in today's 0.61 release

V0.61

Hey Everyone,

 

v0.60b - hotfix

Hey Everyone,

 

Here's a small fix to last nights patch release, fixing an issue where buildings in saved games would appear to need repairs even if they were not damaged.

 

V0.60

Hey Everyone,

 

This patch we've added a major new weapon/tool! You'll find it hidden in one of the caves.

 

V0.59

 

Hey everyone,

 

V0.58b hotfix

Hey Everyone,

 

Here's a small fix to a couple issues that came up in yesterday's 0.58 release