v0.60b - hotfix

Hey Everyone,

 

Here's a small fix to last nights patch release, fixing an issue where buildings in saved games would appear to need repairs even if they were not damaged.

 

There is also an update to the dedicated server tool, which will need to be updated for this fix to work on dedicated servers.

 

Note: the Defensive wall and water collectors have higher HP now than previously, so if you have a save with them you'll still need to repair them to their new higher HP.

 

 

  • Prevented repair system from wrongly prompting player for repair in the event of having deprecated HP data in old saves
 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.09b HotFix:

Hey Everyone,

 

Here's a small patch to fix some of the issues found in yesterdays multiplayer patch.

 

Co-op multiplayer added!

Hey Everyone,

 

Here's our first pass at co-op multiplayer implementation, expect bugs!

 

Co-op patch update

Hey Everyone,

  Today's multiplayer patch will release at 3pm(PST)!

v0.08d

Hey Everyone,

 

Here's a small patch 0.08d containing mostly bug fixes (Including finally a fix to distant shadow distortions!)

 

v0.06b

Improved enemy pacing and world population (along with some small bug fixes and performance enhancements).

v0.06 fix!

Thanks to everyone in the community who helped us get this crashing issue resolved so quickly! It turns out it was an issue with our latest ocean shader that strangely only affected certain nvidia cards.