V0.67

Hey Everyone,

This patch adds a new weapon holder type. This can be built by placing the weapon display structure on the ground instead of on a wall, and once built can be used to show off your favourite weapon.

For the turtle shell sled introduced last patch, we improved the 3d model and textures, and also added proper sound design including audio for when airborne.

In multiplayer we've fixed the missing sharks, as well as fixed a bunch of sync issues, including some materials not showing correctly, and some items like speared fish or fired arrows not correctly appearing for clients.

The stats page has been worked on further based on feedback from last patch. The bars now  match closer to how the hud displays values and the tutorial pages were re-done to match the new style of the rest of the book. The books tabs were also improved to better match the redesign.

For dedicated servers, we fixed tree regrow not working, fixed water collectors not functioning and also added working ban, unban and kick options for admins of dedicated servers.

We've improved the animation transitions when equipping various items and weapons, so there should be less cases of held objects overlapping when quickly switching between items.

All fire types are now destroyable without having to be lit first, Explosive traps can now be triggered by projectile weapons, the deadfall trap has been re-worked to be wider so that it will kill more consistently. We Improved enemy textures to include more spec, some plant textures and models were improved, a new pot model was added replacing the old placeholder one, and we fixed a massive amount of bugs including an issue where killed lizards would tank the frame rate and a major crash issue that could occur in caves and on the way to the sinkhole.

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.67 changelog:

 

  • Fixed back index button on fire page not working
  • Fixed bug where controls for client could break after some animations towards end game were triggered.
  • (optimization)Animals in the overworld are now properly despawned when entering caves
  • It is now possible to add logs to damaged ziplines
  • Fixed some cases of the show hud option ticked off not behaving as expected
  • (DS) Fixed tree regrowth
  • Fixed enemies opening suitcases by running into them
  • (Multiplayer) Sharks are now working in multiplayer games
  • Explosive traps can now be triggered by projectile weapons
  • Fixed current feeling calculation in book stats page
  • Up and down weight trend arrows are now back in the stats page
  • Fixed player getting cold and wet from rain while in caves
  • (multiplayer) fixed some player clothing variations blurring incorrectly
  • Added new book tabs to match new look of book
  • Fixed enemy position when dropped on fire
  • Fixed log on zipline offsetting from the zipline rope if placed while standing too close from the zipline and within collision range of player
  • (Multiplayer) Improved log on zipline movement smoothing
  • Fixed survival book not opening properly sometimes when closing inventory and immediately opening book
  • Fixed camera snap when opening book with very low mouse smoothing setting
  • Logs traveling on zipline are now visible from further away
  • Fixed lizard ragdolls causing low framerate in multiplayer games when lizards are killed
  • Improved enemy spec textures
  • Turtle shell model and texture re-work
  • Plant 18 and 15 rework
  • Correction for previous page button on Crafting tab saying Bestiary 5 instead of 4
  • Fixed player able to get stuck in corner of one of the huts in the large cannibal village
  • Fixed player arms clipping with body when looking down
  • Tennis racquet now uses single arm block animation
  • Flare gun now displays amount of ammo in the inventory tooltip
  • Fixed head on drying rack not pickupable for a long time before turning into skull
  • Fixed missing amount display on mushrooms inventory tooltip
  • Fixed an error when zipline is destroyed while riding it leaving player in a broken and infinite zipline riding state
  • New held pot model and textures
  • Fixed some wrong icons in inventory
  • Fixed some overly glowy icons in world
  • Fixed game crashing while in caves sometimes if progressing through and not killing enemies
  • (multiplayer) Player can no longer be revived after being killed by a shark or drowning
  • Optimized animator cpu usage in multiplayer
  • Optimized physics cpu usage
  • UI - Fixed 'Mouse X Sensitivity' saying 'Mouse sensitivity'
  • Fixed UI widget staying visible if grabbing log quickly from log holder after it gets destroyed
  • UI - Bottom left messages are now hidden while in inventory to avoid overlapping with item tooltips
  • Added hole cutter removal to ceiling skull light
  • Fixed hole cutter removal for rabbit skin decoration
  • Water detection of basic, rock pit and bon fires is now significantly more forgiving so that fires must be clearly underwater to be prevented from lighting up
  • New building: Ground/log weapon holder ! Wall weapon holder now swaps to a on-ground log version that can be placed anywhere by not targeting a wall. Costs 1 log. Relevant items have a specific positioning on that structure
  • Fixed hole cutter targeting lit fires from far away
  • Caves - Fixed water zones not lining up in Cave 9
  • Fixed raft making water splash sounds when on land
  • (Multiplayer) Fixed issue with syncing skin variations, including red paint
  • (Multiplayer) Fixed missing craft sfx when combining items with the metal tray
  • Fixed inside of yacht being climbable with the climbing axe
  • Fixed bone arrow feathers missing alpha channel and some birds missing alpha channels
  • (multiplayer)Fixed loose bag floating visible in coop player seat at start of game
  • All 4 fire types can now be destroyed without lighting it first
  • Survival Book - new tutorial page design
  • Caves- fixed some buggy swim areas
  • Fixed mushrooms always having sheen in inventory
  • (Multiplayer) Hole cutter can no longer target boat or the sled while it is currently being driven by someone
  • (DS) Fixed water collector not working
  • (Multiplayer) Fixed foundation based structures with only foundations damaged not offering repair prompt to clients until host first inspected it with the repair tool
  • Fixed happy birthday traps sometimes not killing enemies after being reset once by player
  • Added new audio to turtle shell sled, and new airborne sound effects
  • Destroy supporting structure under either side of a zipline now destroys the zipline (not retroactive)
  • Setup stats page to display Fullness & Hydration (thus matching hud display) instead of 'Stomach' and 'Thirst'
  • Happy birthday and dead fall traps can now damage players
  • Happy Birthday and dead fall traps have been tweaked to increase chance of enemies dying reliably when trap is triggered
  • Fixed a case of enemies sometimes not receiving damage when Happy birthday trap was sprung
  • Improved log mesh/textures in HB and deadfall traps
  • Improved look of stats page materials
  • Fixed an issue with some tutorials possibly remaining visible if active while dying
  • Fixed creepy mutant ragdolls able to trigger traps, causing them to trigger indefinitely
  • Creepy mutants will now stagger backwards when hit by traps
  • Creepy mutants can now damage traps with their attacks
  • (Multiplayer) Speared fishes are now visible on remote players !
  • Fixed bone arrows blurring wrongly when equipped on bow
  • It is now possible to take items off weapon racks while not having room for it in the inventory in which case a pickup version of the items is dropped
  • (Multiplayer) Player interaction system is now reset after player gets respawned, so that dying may clear out interaction bugs
  • Fixed issues with disconnecting from sled by other means than the regular, intended let go like taking damage
  • Fixed regression from last patch causing the repair prompt to not show up with repair tool equipped if logs are needed to repair a structure
  • Soda cans should no longer fly out as high when boxes of them are opened
  • Fixed getting knocked down from explosions while in inventory breaking all interaction and movement
  • (Performance) Optimized boat foam system, games with many boats will benefit from this most
    • (DS) Fixed Kick and Ban features, admin commands now also supports kicking, banning and unbanning by name
  • Caves- replaced old bloody tables with new models
  • Fixed regression with redman on yacht animation breaking
  • (Multiplayer) Fixed banned players list not working
  • (Multiplayer) Possibly fixed remote player heads missing sometimes

 

 

 

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Welcome to the development blog for The Forest.

The Forest is an independent game currently in development for PC and Oculus Rift.

Check back at this blog often for new screenshots, videos and updates.