V1.05

Hey Everyone,

Here’s an update, addressing some of the bugs that have come up recently and also adding in new brightness and contrast sliders.

 

  • Increased draw distance of target and some other small structures

  • Added new brightness/contrast sliders

  • Added in option to use legacy eye adaptation instead of dx11 eye adaptation

  • Fixed bug where disassembled upgraded stick would no longer work with cloth

  • Fixed issue with disassembling upgraded enemy club

  • Fixed upgrades on modern axe disappearing on load

  • Fixed dx9 tone mapping too dark in inventory

  • Fixed lake in snow glowing blue at night

  • Fixed drying rack showing log icon instead of stick icon in book

  • Fixed items in world placed in holders such as bones or chocolate bars visible over inventory in some rare cases depending on where player saved



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.09b HotFix:

Hey Everyone,

 

Here's a small patch to fix some of the issues found in yesterdays multiplayer patch.

 

Co-op multiplayer added!

Hey Everyone,

 

Here's our first pass at co-op multiplayer implementation, expect bugs!

 

Co-op patch update

Hey Everyone,

  Today's multiplayer patch will release at 3pm(PST)!

v0.08d

Hey Everyone,

 

Here's a small patch 0.08d containing mostly bug fixes (Including finally a fix to distant shadow distortions!)

 

v0.06b

Improved enemy pacing and world population (along with some small bug fixes and performance enhancements).

v0.06 fix!

Thanks to everyone in the community who helped us get this crashing issue resolved so quickly! It turns out it was an issue with our latest ocean shader that strangely only affected certain nvidia cards.