Hey Everyone,

This Update adds new buildables, some new caves to find those buildables in, a new weapon type, two new late game creatures, and a ton more.

If you’ve completed the alternate ending you’ll also find some new decorative buildables available in your survival book.

We’ve also improved some of the games visuals, including the large lake in the middle of the world, tweaked the look of our ambient occlusion to detail shade things further back, improved shadow distance rendering and also improved the look of tree textures and the distant billboards. Along with this there are new volumetric clouds (can be toggled off if you prefer the old looking clouds) Improved underwater rendering including new caustic effects and lots more.

To help stop cheating in multiplayer, we removed exploits that would allow players to simulate damage on other players or instant kill them using cheats. We also fixed exploits with our building system that could allow players to damage buildings with cheats even if building destruction was set to off. We also fixed an issue where players could pretend to be other players in chat. In addition to this, you can now kick and ban any player in your server, even if they have made themselves invisible.


PS4 version of this patch is in process of being submitted and should release later this afternoon. We will do a separate post once it is ready.


PC v1.10 changelog

  • New weapon added: Crossbow and crossbow bolts

  • 8 New structures added (removed names to avoid spoiling surprises)

  • New buildable item: hang glider

  • New creature type added

  • Added fuel gauge to chainsaw and removed UI fuel bar

  • Added throw away animation to hairspray when empty and removed UI fuel bar

  • Overworld map now includes mountain area in the far north and improved how many functions

  • (multiplayer) Fixed case where host would not be able to kick or ban cheating players

  • (multiplayer) Fixed cases of players names not being visible to host

  • (multiplayer) Fixed case where clients could instant kill other players using mods

  • (multiplayer) Fixed cases of players being able to damage other players buildings using cheats even if building destruction was set to off

  • Fixed one maple tree type not reacting to explosives unless player was extremely close

  • Fixed several cases of sunlight leaking into caves when it shouldn’t

  • (multiplayer)Fixed case where other players could appear locked in place after being revived

  • Fixed overly dark small red plant when ambient occlusion was enabled

  • Fixed some tabs in survival book having strange subtle pattern on them in some lighting

  • Fixed excess dropped head bombs still ticking/light flashing as if they were about to explode

  • New art for headbomb

  • (multiplayer) Fixed loading icon getting stuck on screen after dying while entering a swim cave

  • Fixed log sleds flying away when loading a save game with bodies stored in the sled

  • (multiplayer) fixed end boss charge animation missing for clients

  • Fixed fire damage audio getting stuck on sometimes when killing end boss

  • (multiplayer) Fixed enemies not always reacting to hits with shorter weapons as client

  • (multiplayer) Fixed clients unable to walk through destroyed chunks of foundation walls

  • Caves - fixed hole in cave 3

  • Caves - fixed hole in cave 6

  • Fixed paper money in inventory having wrong texture when sheen effect was visible

  • Fixed missing audio when hovering aloe, and stick bag in inventory

  • Fixed dropped arm using different model than held arm

  • Updated dead tree bark texture

  • Updated spec passes on some plants

  • Fixed frost screen not lined up

  • Darkened blood screen

  • Removed bobbles from plant 19

  • Added in new volumetric clouds option

  • Improved look of tree billboards

  • Improved performance and lighting of end sting scene

  • Improved look of large lake in middle of world

  • New underwater fog and caustic effects

  • Smoother light flicker on lighter

  • Fixed small area near yacht where ocean could be seen through

  • New reflection without player in cave water

  • Fixed underwater cave icons blurry

  • Optimized cpu usage on fire warmth system




Here’s a small hotfix to today’s patch release.

  • Fixed issue with save games with gardens having chance to kick players

  • Set volumetric clouds off by default in the presets

  • Fixed an issue with unused gpu test grass that could crash some games

  • Fixed area in cave that was flooded with water when it shouldn't have been


edit: updated 32bit and VR versions to latest



Here are some more fixes for last night's update:

  • Fixed area where you could fall through ocean at edge of world

  • Fixed left over underwater cave entrance that lead to nowhere

  • Fixed an issue where microstutter would occur if game was started from a new game (issue didn’t affect saves)

  • Added possible fix for radeon 5 and 6 series cards that were having issues launching game


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Hey Everyone,

Today The Forest moves from early access into a full release.

Pre-release patch 04

Hey Everyone,

Here’s a fix for some issues that came up last night.

  • Put back in launcher to make switching resolutions easier and switching which monitor launches

Pre-release patch 03

Hey Everyone,

Here’s another pre-release patch fixing some issues that have come up since this mornings patch release along with some key binding and other fixes and improvements


Pre-Release Patch 02

Hey Everyone,

Here’s another pre-release update fixing some issues that came up in yesterday's patch.

  • Fixed some issues with repairing some structures

Pre-release patch

Hey Everyone,

This is our first pre-release patch, expect a few more in lead up to release as we try and fix up the last remaining issues.

V1.0 release date

Hey Everyone,

Today we are officially announcing April 30 as the release date of the PC version of ‘The Forest’

It’s been a long journey and we’re really excited to show everyone what we have in store.

V0.73 and Release Plans

Hey Everyone,

We wanted to share our plans for moving The Forest out of early access and into a full v1.0 release.


Hey Everyone,

Here’s a hotfix to address to some issues that came up in last nights v0.72 release.

For the full list of yesterday’s v0.72 patch notes, please visit:


Hey Everyone,

For this patch we focused on bug fixing and polish, as well as adding in a couple long requested tweaks (the log sled can now carry a full 12 logs!)


Hey everyone,

Here are some fixes and improvements to last weeks v0.71 release. Including some balance of the new calorie system.