V1.10

Hey Everyone,

This Update adds new buildables, some new caves to find those buildables in, a new weapon type, two new late game creatures, and a ton more.

If you’ve completed the alternate ending you’ll also find some new decorative buildables available in your survival book.

We’ve also improved some of the games visuals, including the large lake in the middle of the world, tweaked the look of our ambient occlusion to detail shade things further back, improved shadow distance rendering and also improved the look of tree textures and the distant billboards. Along with this there are new volumetric clouds (can be toggled off if you prefer the old looking clouds) Improved underwater rendering including new caustic effects and lots more.

To help stop cheating in multiplayer, we removed exploits that would allow players to simulate damage on other players or instant kill them using cheats. We also fixed exploits with our building system that could allow players to damage buildings with cheats even if building destruction was set to off. We also fixed an issue where players could pretend to be other players in chat. In addition to this, you can now kick and ban any player in your server, even if they have made themselves invisible.

 

PS4 version of this patch is in process of being submitted and should release later this afternoon. We will do a separate post once it is ready.


 

PC v1.10 changelog

  • New weapon added: Crossbow and crossbow bolts

  • 8 New structures added (removed names to avoid spoiling surprises)

  • New buildable item: hang glider

  • New creature type added

  • Added fuel gauge to chainsaw and removed UI fuel bar

  • Added throw away animation to hairspray when empty and removed UI fuel bar

  • Overworld map now includes mountain area in the far north and improved how many functions

  • (multiplayer) Fixed case where host would not be able to kick or ban cheating players

  • (multiplayer) Fixed cases of players names not being visible to host

  • (multiplayer) Fixed case where clients could instant kill other players using mods

  • (multiplayer) Fixed cases of players being able to damage other players buildings using cheats even if building destruction was set to off

  • Fixed one maple tree type not reacting to explosives unless player was extremely close

  • Fixed several cases of sunlight leaking into caves when it shouldn’t

  • (multiplayer)Fixed case where other players could appear locked in place after being revived

  • Fixed overly dark small red plant when ambient occlusion was enabled

  • Fixed some tabs in survival book having strange subtle pattern on them in some lighting

  • Fixed excess dropped head bombs still ticking/light flashing as if they were about to explode

  • New art for headbomb

  • (multiplayer) Fixed loading icon getting stuck on screen after dying while entering a swim cave

  • Fixed log sleds flying away when loading a save game with bodies stored in the sled

  • (multiplayer) fixed end boss charge animation missing for clients

  • Fixed fire damage audio getting stuck on sometimes when killing end boss

  • (multiplayer) Fixed enemies not always reacting to hits with shorter weapons as client

  • (multiplayer) Fixed clients unable to walk through destroyed chunks of foundation walls

  • Caves - fixed hole in cave 3

  • Caves - fixed hole in cave 6

  • Fixed paper money in inventory having wrong texture when sheen effect was visible

  • Fixed missing audio when hovering aloe, and stick bag in inventory

  • Fixed dropped arm using different model than held arm

  • Updated dead tree bark texture

  • Updated spec passes on some plants

  • Fixed frost screen not lined up

  • Darkened blood screen

  • Removed bobbles from plant 19

  • Added in new volumetric clouds option

  • Improved look of tree billboards

  • Improved performance and lighting of end sting scene

  • Improved look of large lake in middle of world

  • New underwater fog and caustic effects

  • Smoother light flicker on lighter

  • Fixed small area near yacht where ocean could be seen through

  • New reflection without player in cave water

  • Fixed underwater cave icons blurry

  • Optimized cpu usage on fire warmth system

 

edit:

 

Here’s a small hotfix to today’s patch release.

  • Fixed issue with save games with gardens having chance to kick players

  • Set volumetric clouds off by default in the presets

  • Fixed an issue with unused gpu test grass that could crash some games

  • Fixed area in cave that was flooded with water when it shouldn't have been

 

edit: updated 32bit and VR versions to latest

 

edit:

Here are some more fixes for last night's update:

  • Fixed area where you could fall through ocean at edge of world

  • Fixed left over underwater cave entrance that lead to nowhere

  • Fixed an issue where microstutter would occur if game was started from a new game (issue didn’t affect saves)

  • Added possible fix for radeon 5 and 6 series cards that were having issues launching game

 

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.54b

Hey Everyone,

 

Here's a small fix to the 0.54 release from this morning

 

 

  • Fixed bug with some caves not loading in saved games for clients
 

 

v0.54

Hey everyone,

 

V0.53c

Hey everyone,

 

Here's another small hotfix to an issue that came up in this morning's 0.53 patch release.

 

 

V0.53b

Hey Everyone,

 

Here are some small fixes to the 0.53 patch we released earlier this morning.

 

 

V0.53

Hey Everyone,

 

V0.52b

Hey Everyone,

 

Here's a small fix for a couple issues that popped up in the v0.52 release.

 

 

V0.52

Hey Everyone,

 

For this patch we've focused on fixing some of the bugs that have been popping up over the last few days since the 0.51 release.

 

V0.51b

Hey everyone,

Here's a small hotfix to some issues that came up in last night's patch release:

 

V0.51

Hey everyone,

For this patch we focused on opening up the door at the bottom of the sinkhole cave. The door is locked and you'll need to find the keycard in order to get inside.

V0.50c - hotfix

 

Hey everyone,

Here's another small hotfix to the patch released earlier in the week, this time fixing an issue with water holders.