Hey everyone,
This patch updates The Forest VR to include support for the new index controllers as well as fixing and improving a ton of VR specific issues.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
PC VR Patch
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Full support for Index and SteamVR 2.0 input system
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Custom build Input binding maps for Windows Mixed Reality, Oculus, Vive, Knuckles VR controllers
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Added Finger/grip tracking support for all VR controllers. Knuckles tracks all fingers independently
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Rebuilt the input hint system to be dynamic and match controller bindings / controllers
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Impact Haptic Vibration (can be disabled)
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Item Hover Vibration (can be disabled)
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Added support for VR native onscreen keyboard
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Linked Haptic vibration support to ‘controller rumble’ in options
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Fixed Timmy Epilogue camera
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Fixed Survival book movement lock bug
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Fixed Crossbow position reset when player knocked over during reload
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Fixed missing helicopter in sinkhole
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Fixed bug that prevented players from manually placing walls and fences on a foundation or floor
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Fixed Map missing back faces
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Fixed Climbing axe triggering power attacks
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Fixed Locked sliders in the options menu if a Controller is not plugged in
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Fixed Drowning not triggering
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Fixed Oculus unable to take dried meat from drying racks
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Fixed controls preventing players from adding meat to fires/drying racks while holding them
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Fixed effigies not lighting from lighter interaction
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Fixed Enemies color glitch in Multiplayer
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Fixed missing UI prompts for Repulsor Artifact
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Fixed duplicated Rebreather mesh in some 3rd person instances
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Fixed some transparent objects not visible at ocean/skybox horizon
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Fixed floating Bats in title scene
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Fixed bug with disabled physical crouching in VR resetting player height
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Fixed missing shelter Icons
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Fixed issues with watch hints / tutorials
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Fixed issue where options menu closes immediately when opened
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Fixed missing “Host Not Responding” alert in Multiplayer
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Fixed HUD visible during options / loading / pause menus
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Fixed Keyboard hints visible when no controller connected
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Fixed Pointer icon visible in certain contexts
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Fixed Grip button combining inputs from the trigger button
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Fixed intro Cutscene skip bug
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Fixed Modern bow and crafted bow with flashlight clipping through the crafting list if it is brought up while they're not on the crafting mat
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Fixed Crafting List overlapping Crafting Cog
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Fixed instant ‘redrop’ of some items
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Fixed bug allowing game to be paused during Megan transformation, causing music desync
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Fixed 'Select' input on main menu switches to Grip after opening keypad door
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Removed visible controllers in the main menus
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Added missing Controller Hints
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Fixed movement in VR not working with Pedometer
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Fixed flare autolight when thrown
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Fixed Sleep interaction / information for shelters
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Fixed Save interaction for shelters
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Fixed Marker interaction / visibility for shelters
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Fixed tutorial backing bug issues
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Fixed tutorials not clearing
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Fix mapping controller changes for Unity 2017+
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Fixed slow projectiles bug
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Fixed glowing circle visible under remote players feet when viewing inventory in caves
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Fixed controller hints inverted when looking from behind
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Fixed issue with player models face features visible in inventory
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Set Walkie Talkies audio to match selected output target
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Fixed stashing the bow while it is drawn locks the animation into the drawn state. Cannot be fired or reset afterwards.
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Fixed Samsung Odyssey deadzone issues
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Improved rendering for ghosts
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Ensured backing is updated for tutorials / building ingredients
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Fixed building mission missing from watch
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Fixed icon for artifact
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Fixed molotov null ref error
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Prevented haptics from triggering with grabber ping pong
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Fixed custom floor placement
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Fixed tutorial missing button for survival book
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Fix for roof construction VR
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Fixed VR 'interactable' destroy bug
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Fixed hint display issue VR
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Disabled some HUD gui in VR crafting
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Fixed Opening inventory with survival book locked player
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Fixed Sliders bug in options in game
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Fixed HUD (health) display issues
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Fixed bats visible at start
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Setup new ingredients display for VR in inventory
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Fixed issue with error when returning to title scene
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Improved VR button shader
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Improved VR hint system
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Locked hand tracking for arm holding log
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Set correct verbs for inventory ‘use’
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Added Equip hint when item is crafted on mat
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Stopped Ghosts rendering in pause menu
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Fixed the 2d fire effect on held stick
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Hid weapon stats in inventory
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Fixed sleeping Queue in Multiplayer preventing players from opening inventory/book
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Fixed adding rabbits to cages
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Fixed visual bug with bow disappearing visually for a few seconds when crafted
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Added repair blocked icon
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Added repair ‘progress’ icon
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Added ‘Stealth’ icon
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Added lighter first use icon
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Added building blocked icon
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Added missing prompt for rabbit cages
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Added core controller hints for inv/book on look at hands
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Disabled some tutorials for VR (book)
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Added new VR Quick Select System
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Blocked Inventory/book hints when not in world
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Fixed VR prompt translations
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Setup all items for quickselect placements
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Fixed quick select item placements on mat
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Support visuals for ‘non-equiment’ quick select
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Item names in inventory
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Made drop action a little more deliberate
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Fixed bug with the rabbit cages (hint not showing)
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Fixed a bug that stopped the 'use' progress bar not displaying initially on the traps when resetting
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Improved VR support for under water (shaders)
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Fixed issue with ‘Vignette’ eye overlap
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Fixed blotchy texture on VR player hands mesh
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Fixed watch not visible in inventory while in caves
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Fixed Unable to physically light pre-placed fires in caves
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Fixed missing ending triggers hold prompt
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Fixed missing Megan pickup hold prompt
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Fixed missing Placing megan into artifact hold prompt
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Fixed missing Timmy artifact hold prompt
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Fixed missing MP Sleeping hold prompt
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Fixed missing MP Backpack collection hold prompt
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Fixed missing MP Taking items from the plane tray hold prompt
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Fixed missing Drinking prompt hold prompt
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Fixed missing Water collection hold prompt
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Removed grip Lighter prompts
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Prevented stashing of left hand items when holding logs
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2d HUD shows up on crafting mat when materials are added sometimes