v0.18B - Procedural building in multiplayer added along with enemy tweaks

Hey Everyone,

 

Here's a small update to last nights patch, finally adding custom building to multiplayer! You can now build procedural stairs, procedural walls, bridges, floors, foundations etc with friends!

 

With the building changes we've made today we recommend starting a fresh game, especially for multiplayer games.

We also tweaked enemy pacing a bit as last nights build had enemy encounters turned up pretty high. We've also fixed an issue where distorted mutants would appear in the world within the first few days and find player almost instantly.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.18B

 

  • Custom buildings (experimental walls, bridges, procedural stairs, roofs, floors, foundations) now all work in multiplayer!
  • (multiplayer)Fixed bug where crocodiles would sometimes appear as other animals to client
  • Increased time until distorted mutants come out, and at first will only come out at night
  • Improved enemy pacing, less chance of being found when hidden, less skinnies active in world and less patrolling enemies.
  • Improved positioning on some offset pond drink triggers
  • Fixed box rendering around explosives on low quality settings
  • Fixed bug where anchors on foundations could cause issues and break save games!
  • Fixed old plane seat models loaded after loading a saved game
 

 

V1.0

Hey Everyone,

Today The Forest moves from early access into a full release.

Pre-release patch 04

Hey Everyone,

Here’s a fix for some issues that came up last night.

  • Put back in launcher to make switching resolutions easier and switching which monitor launches

Pre-release patch 03

Hey Everyone,

Here’s another pre-release patch fixing some issues that have come up since this mornings patch release along with some key binding and other fixes and improvements

 

Pre-Release Patch 02

Hey Everyone,

Here’s another pre-release update fixing some issues that came up in yesterday's patch.

  • Fixed some issues with repairing some structures

Pre-release patch

Hey Everyone,

This is our first pre-release patch, expect a few more in lead up to release as we try and fix up the last remaining issues.

V1.0 release date

Hey Everyone,

Today we are officially announcing April 30 as the release date of the PC version of ‘The Forest’

It’s been a long journey and we’re really excited to show everyone what we have in store.

V0.73 and Release Plans

Hey Everyone,

We wanted to share our plans for moving The Forest out of early access and into a full v1.0 release.

V0.72b

Hey Everyone,

Here’s a hotfix to address to some issues that came up in last nights v0.72 release.

For the full list of yesterday’s v0.72 patch notes, please visit:

V0.72

Hey Everyone,

For this patch we focused on bug fixing and polish, as well as adding in a couple long requested tweaks (the log sled can now carry a full 12 logs!)

V0.71b

Hey everyone,

Here are some fixes and improvements to last weeks v0.71 release. Including some balance of the new calorie system.