v0.26d - balance pass

 

Hey everyone,

 

Here's another small patch, mostly focused on improving some balance issues, along with fixing some bugs.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.26d

 

  • (multiplayer - balance)In general you will now see smaller groups of enemies early on, with size of groups increasing overtime
  • (multiplayer) Lowered chance of enemies finding players straight after plane crash
  • (multiplayer) Fixed some bugs with enemy spawn amounts, all types of mutants should appear after enough time has passed
  • (multiplayer)Fixed player_net faces looking too shiny and some arms not matching look of face
  • (balance) Slightly lowered how much damage enemies do to player
  • (balance) Old food that's still edible now gives some health instead of none (previously only fresh food gave any health)
  • Increased custom effigy base range and per limb and torso bonus range
  • Fixed some glitches in enemy effigy effect reactions
  • Slightly higher damage from fire to all mutants
  • Fixed player sometimes losing armor even when blocking
  • Reduced overall block damage amount slightly
  • Fixed a case of save with bridge not loading
  • Fixed some bark having incorrectly scaled textures/and overly broken moss look
  • Fixed large missing piece in cave1
  • Fixed case of partially built treehouses causing issue on loaded games/inability to add items to them or complete them due to them using the old stairs ghost model
 

 

V0.50b - hotfix

Hey Everyone,

Here's a small hotfix, fixing some issues with clients loading into multiplayer games.

 

V0.50 -  Balance and bug fixing

Hey Everyone,

For this patch we've focused on bug fixing and some balance tweaks. It's a small patch as most of the team is working on the bigger December 14 story update

V0.49b - hotfix

Hey Everyone,

Here's a small fix to yesterday's patch release

 

V0.48b hotfix

Hey everyone,

 

Here's a small hotfix to this mornings patch release.

 

 

V0.47d - hotfix

Hey Everyone,

 

Here's another small hotfix, this time solving some issues with saving and loading the new procedural vertical walls.

 

 

V0.47c - hotfix

Hey Everyone,

 

Here's another small hotfix for last nights patch, this time fixing a save load issue.

 

V0.47b - hotfix

Hey Everyone,

 

Here's a small hotfix for a few issues that came up overnight in the 0.47 patch.