Hey Everyone,
This patch adds a bunch of new particle FX to the game. Feet will now kick up dust, sand, snow or leaves when you walk on those surfaces. Rabbits and squirrels will kick up snow when they run. We also added some new particles for when cutting trees, and redid the flare, dynamite and lit stick particle effects. We also fixed a long standing bug with how particles are rendered, which was previously stopping most particles from receiving color grading and glow effects.
For enemies, we've increased the chance of enemies investigating large player built bases, fixed them sometimes not being able to climb structures built over water, and stopped them from being able to see players through built walls. We also re-worked all the enemy shading and textures, making them all look more consistent, higher resolution and improving how the skin shading looks (and also drastically improved how burnt enemies appear)
We fixed a bunch of issues with the quick select feature that was introduced last patch, you can no longer equip weapons or use consumables whilst swimming underwater, the state of your quick select items will now be remembered when you respawn and regather your backpack in multiplayer and now only equipment items will show on backpack and in shadow of character. You can now also assign regular sticks, rocks, the pouch and the repair tool to quick select slots.
For caves we've added some new skull and bone pile art, fixed a bunch of places where you could fall out of caves into nothingness and fixed some sync issues between blown up walls or doors not being correctly synced for multiplayer.
For multiplayer, we fixed a bunch of sync issues, fixed positions of tray items, fixed snow rabbits appearing incorrectly for clients, added in a missing stand up when revived animation, fixed some issues with clothing variations and more.
This patch also includes a ton of other bug fixes and tweaks, for the full list visit:
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
V0.56
- New bone pile art added
- (Multiplayer) Fixed stand up after being revived animation not playing for other players
- (Multiplayer) Fixed skinny cannibal swing stick animation not playing for clients
- New particles for: flare, dynamite and held fire stick
- Fixed enemies sometimes blocking player movement when killed
- Improved animations throughout end game cut scenes and enemies
- Increased chance of enemies investigating large player built bases
- Fixed enemies sometimes able to climb structures built over water
- Fixed enemies sometimes not drowning when underwater
- Fixed enemies able to see through player built walls
- Improved light dynamite animation
- Fixed being able to throw dynamite during light dynamite animation
- Fixed enemies sometimes launching player through the air during combat
- (Multiplayer)Fixed some issues with meat left on fires after saving and loading not syncing correctly
- Flare and dynamite textures improved
- Fixed player able to get tree sap by hitting tree with severed arm or leg
- Fixed player able to see down neck when sitting on a bench
- Fixed player moving at wrong speed when climbing walls at very low fps
- New abandoned small wood boat art (replaces placeholder art)
- New burnt creepy enemy textures, and new graded textures/better resolution and better balanced regular, blue and dead textures
- Improved particles when hitting trees and added fine particle dust effect
- It is no longer possible to use quick select while swimming/on rope/driving raft
- Flashlight will no longer be replaced with lighter when loading a save whilst holding flashlight
- Added fail safe in inventory when loading a save to prevent losing an item if an issue occurs while restoring an equipped item
- Fixed an issue of first time equipping through quick select stashing back the item and returning to previously held item
- (Multiplayer) Quick select items selection is now preserved after respawning
- Added a fail safe to prevent the lighter system to never reset if a race condition causes it to be in a wrong state
- (Multiplayer) Fixed dropping spoilt oysters
- Trapped enemies in happy birthday, Noose and Dead Fall traps, are saved and loaded. (loaded enemies in noose trap will always load in dead)
- It is no longer possible to build structures attached to traps
- Added new yacht sail art (replaces placeholder art)
- Snow blowing effects added to snowy area of map
- Added sound effect to flare lit held
- Added new incandescent texture to lit flare and new lit dynamite wick
- New cut trunk ends art!(replaced placeholder art)
- Fixed enemies sometimes triggering animal traps causing them to vanish or error
- (Performance) Added pooling system to quick item selection views to reduce memory usage
- Fixed items like herbs missing SFX when assigned to quick select
- Targeting quick select assignment cogs on backpack now works the same regardless of monitor resolution
- Assigning an item to a quick select slot, if it is already assigned to a different slot will change its assignment to the newly assigned slot
- Stick, rock, pouch and repair tool can now be assigned to quick select
- Fixed catapult not properly receiving damage hits
- Increased amount of pooled animals to fix issue where animals would vanish from traps if you had several traps (may still occur with very high number of traps)
- (Multiplayer) Fixed fire not saving it's lit state on server when loading
- Fixed hole in title scene cave walls visible on ultra wide monitors
- It no longer rains inside the shipping containers
- Fixed timing of start/stop walkman sometimes not synced to animation of pressing button
- Fixed hoodie outfit popping off sometimes on player when looking up and down
- Fixed splash particles when hit with spear looking overly dark
- Caves- fixed some cave areas where players can fall through collision
- Assigning quick select is now done with the "AltFire" button (right click with K/M) when hovering the little cogs to make it consistent with pressing on the large cog
- (Multiplayer) Fixed game locking up if trying to add more than 6 different items to the metal tray
- (Multiplayer) Fixed trade system not always properly disabled after use making long range trades possible
- (Multiplayer) Fixed revive system not always properly disabled after use making long range revives possible
- (Multiplayer) Fixed metal door not properly initializing for clients when first joining a game preventing items already placed on the weight from showing up
- Pedometer now saves the steps walked when you save the game
- Removed visibility of non-equipment items on backpack quick select.
- Flares now turn off when entering water and switch to dead flare material
- Fixed pedometer screen vanishing when partially underwater
- Fixed enemies not spawning in caves if client loaded into a cave with host being outside in the overworld
- Added new foot step particles to player on snow, sand and some leafy surfaces
- Fixed stashing lighter while holding a lightable item in right hand causing circle filling icon to remain visible
- Lowered place distance of the rock swing trap, fixed ghost being away from completed trap position
- When placing stairs while a new chunk can be locked, it automatically locks it before placing
- It is now possible to lock a 1 log wide stairs chunk
- Fixed platform part of stairs not registering hits
- Improved look of fire smoke particles
- Rock swing trap now properly saves the attached tree ID and also preserves it when rearmed (not retroactive)
- Arrows hitting a partially cut down tree now remain attached to the tree
- Right-click will now cancel the arrow draw and preserve the arrow
- Fixed missing splash particle when using upgraded spear in water
- Fixed getting hit while opening Survival book with ignitables equipped breaking camera
- Caves - Fixed broken swimzone in Cave 1 hallway
- (Multiplayer) Fixed rabbits not appearing white in snow area for clients
- (Multiplayer) Fixed positions of all items on metal tray!
- Changed order of offscreen particle rendering to account for image effects on main camera such as tone mapping and bloom
- Fixed bow looking distorted when placed on weapon rack
- Bon fire icons are now dynamically positioned to solve the visibility issue
- Fixed caught fish flickering in traps
- (multiplayer)Fixed some exploded cave in areas not syncing correctly between players
- Missing repair tool icon no longer shows up when building ingredient icons are visible
- Lit dynamite will be removed from hand now when placing it on a tree
- Unlit dynamite can be placed on trees
- Switched rendering BRDF to GGX