V1.05

Hey Everyone,

Here’s an update, addressing some of the bugs that have come up recently and also adding in new brightness and contrast sliders.

 

  • Increased draw distance of target and some other small structures

  • Added new brightness/contrast sliders

  • Added in option to use legacy eye adaptation instead of dx11 eye adaptation

  • Fixed bug where disassembled upgraded stick would no longer work with cloth

  • Fixed issue with disassembling upgraded enemy club

  • Fixed upgrades on modern axe disappearing on load

  • Fixed dx9 tone mapping too dark in inventory

  • Fixed lake in snow glowing blue at night

  • Fixed drying rack showing log icon instead of stick icon in book

  • Fixed items in world placed in holders such as bones or chocolate bars visible over inventory in some rare cases depending on where player saved



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.50b - hotfix

Hey Everyone,

Here's a small hotfix, fixing some issues with clients loading into multiplayer games.

 

V0.50 -  Balance and bug fixing

Hey Everyone,

For this patch we've focused on bug fixing and some balance tweaks. It's a small patch as most of the team is working on the bigger December 14 story update

V0.49b - hotfix

Hey Everyone,

Here's a small fix to yesterday's patch release

 

V0.48b hotfix

Hey everyone,

 

Here's a small hotfix to this mornings patch release.

 

 

V0.47d - hotfix

Hey Everyone,

 

Here's another small hotfix, this time solving some issues with saving and loading the new procedural vertical walls.

 

 

V0.47c - hotfix

Hey Everyone,

 

Here's another small hotfix for last nights patch, this time fixing a save load issue.

 

V0.47b - hotfix

Hey Everyone,

 

Here's a small hotfix for a few issues that came up overnight in the 0.47 patch.