V1.05

Hey Everyone,

Here’s an update, addressing some of the bugs that have come up recently and also adding in new brightness and contrast sliders.

 

  • Increased draw distance of target and some other small structures

  • Added new brightness/contrast sliders

  • Added in option to use legacy eye adaptation instead of dx11 eye adaptation

  • Fixed bug where disassembled upgraded stick would no longer work with cloth

  • Fixed issue with disassembling upgraded enemy club

  • Fixed upgrades on modern axe disappearing on load

  • Fixed dx9 tone mapping too dark in inventory

  • Fixed lake in snow glowing blue at night

  • Fixed drying rack showing log icon instead of stick icon in book

  • Fixed items in world placed in holders such as bones or chocolate bars visible over inventory in some rare cases depending on where player saved



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.46c - hotfix

Hey Everyone,

 

Here is another small hotfix to yesterday's v0.46 patch release fixing some issues with upgrading and some player animation issues.

 

V0.46b - hotfix

Hey everyone,

 

Here's a small hotfix for a couple issues in today's patch release.

 

V0.45b - hotfix

Hey Everyone,

 

Here is a small fix for tonight's 0.45 release.

 

 

V0.44c - hotfix

Hey Everyone,

 

Here's another small fix to last night's 0.44 release. Fixing a couple small bugs that came up overnight

 

V0.44c:

 

 

V0.44b - hotfix

Hey Everyone,

 

Here's a small hotfix to tonight's 0.44 build, fixing an issue with animals in vegan mode, some small controller fixes and a bug that stopped cave climbing axe from functioning.

 

V.44b

 

V0.43c - hotfix

Hey Everyone,

 

Here's another small fix for an issue with auto fill/manual placement of walls which could have issues when building over lakes or other triggers

 

V0.43b - hotfix

Hey Everyone,

 

Here's a small hotfix to last night's patch release, fixing an issue with the new rock and stick bags and saving/loading.