Hey Everyone,

Today’s patch fixes some more issues that have come up since release.

We also added an option in the gameplay tab for hosts of multiplayer games. This option gives hosts the ability to allow or block developer cheats on their servers. This doesn’t yet work with Modapi and other methods of cheating but we are planning on implementing that as a next step.

This patch should also improve stability overall, and also updates the dedicated server fixing an issue where time calculation could get broken over time.

V1.06 changelog

  • Fixed mouse losing focus on some multi-monitor setups
  • Fixed held map looking partially transparent when outside if using unity ssao 
  • Fixed area in Cave 9 where you could climb out of cave
  • Item tooltip now accounts for item properties such as decay state to force a refresh when hovering between different inventory views of a specific item (ie: hovering from a fresh rabbit to a spoilt rabbit will properly refresh the UI)
  • Fixed bug where you could fall out of cave entrance near end of game if crouching when entering
  • Fixed bug where players couldn’t pick up new outfits if they had already previously filled up all their clothing spots
  • Fixed saving when holding the sharing tray causing issues with deleting items
  • Fixed cancelling some ghost structures with a single log added dropping 2 pickups to the ground
  • Fixed missing number amount in rabbit skin item tooltip
  • (Multiplayer) Host can now choose whether clients are allowed or not to use the built in debug console
  • DS - Fixed interval timer counting time while no player is connected
  • DS - Fixed time calculation precision issue causing time to no longer getting properly accounted for at some point
  • DS - It is now possible to choose whether clients are allowed or not to use the built in debug console, either with the "allowcheats <on|off>" entry in the config file or "-allowcheats" command line parameter
  • Fixed typo on one of the story pickups
  • Fixed issue with stealth armor value sometimes incorrect when loading a save
  • Fixed ponds and lakes appearing totally black if material quality was set to lowest
  • Fixed camcorder videos not playing correctly on 32bit machines

Edit: Added a small additional fix


  • Fixed bug with creative mode in single player not working correctly

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub 


Hey Everyone,

This Update adds new buildables, some new caves to find those buildables in, a new weapon type, two new late game creatures, and a ton more.

Update Trailer

Hey Everyone,


Our new update for The Forest will release December 10, on both PC and PS4.


We’ve put together a trailer showcasing some of the new features. Check it out below.


The Forest is out on PS4

Hey Everyone,

The Forest for PS4 releases today on PlayStation. It’s available to download right now on the PSN store, priced at 19.99 USD.


Hey Everyone,

This patch focuses on performance and bug fixing.

We’ve also been working on a much larger content focused update and should have news we can reveal about that soon.

VR beta patch 3

Hey Everyone,


This patch adds multiplayer support to the VR version of The Forest and also adds some fixes and improvements to the regular 2d version of the game.


Patch 1.08

Hey Everyone,

This patch fixes an issue where some PC’s could hang for a long time on starting a new game.

VR Beta patch 2

Hey Everyone,

This patch implements some of the suggestions and ideas we’ve received since releasing the VR beta version last week.

VR Beta hotfix 1

Hey Everyone, 

Here is a patch for some of the issues that have come up in today’s VR beta release.

We also saw people asking for smooth rotation and so added that option in, and changed how to drop logs/bodies.

The Forest VR Beta

Hey everyone,

This release adds a first pass of VR Support to The Forest. This release supports both Vive and Oculus Rift.


Hey Everyone,

This patch fixes an issue with crashing that could occur when building tree based structures.