V0.52

Hey Everyone,

 

For this patch we've focused on fixing some of the bugs that have been popping up over the last few days since the 0.51 release.

 

We also added a new clothing type for MP characters and a new game mode, both of which become available after completing the ending. If you've already completed the ending you'll need to run through the end again to unlock these.

 

We also switched the re-grow cheat mode into a checkbox that you can select from the game options menu, making it more accessible to people who don't know the cheat exists. Ticking this will cause tree's to slowly grow back for you whilst you sleep in game. We also made one of the distorted creatures more resistant to molotov attacks, and fixed some multiplayer issues with restarting the game after finishing the story mode,  along with a few other fixes. The full list is included below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

  • A new game mode now gets unlocked at the end of the epilogue
  • A new clothing option is available in mp for players who complete the game
  • Fixed snow falling into some areas it shouldn't
  • (multiplayer) Fix for an enemy turning invisible during transformation
  • (multiplayer) Fixed players overlapping each other in a cutscene
  • Lighter can no longer be equipped during a particular cutscene
  • (multiplayer) Fixed clients seeing additional dropped bodies
  • (multiplayer) Fixed some dropped bodies not being visible for clients
  • Fixed water source trigger appearing to not respond if trying to interact with it before the end of the re-use delay
  • Some texture memory optimizations
  • Ghost wall type switch is no longer concurrent with the regular ghost interaction trigger (both can be used at the same time, regardless of holding log or not)
  • (Multiplayer) Fixed a case of story progression getting blocked if client left the game at the wrong time
  • New gameplay option: Regrowing Trees On/Off (replaces the regrow mode cheat)
  • Added latest story items to notes chapter of book
  • Optimized memory usage of some end game animations
  • Fixed keycard doors not retaining unlocked state
  • Made boss creature more resistant to molotov attacks
  • (Multiplayer) Fixed restarting a new game lobby not working after finishing the story as host
  • (multiplayer)  Fixed other player weapons sometimes being held in wrong pose when first joining a game
 

 

V0.71

Hey Everyone,

This patch adds a new electrical tape pickup item. With electrical tape you can now craft the new slingshot weapon type, which uses the small rocks in world as ammo.

V0.70c

Hey Everyone,

Here is another hotfix for last weeks v.070 release fixing an issue with exiting caves in save games.

 

For the full list of v0.70 patch notes, please visit:

V0.70b

Hey Everyone,

Here is a small hotfix for some issues that came up in Friday’s v0.70 patch release.

For the full list of v0.70 patch notes, please visit:

V0.70

Hey Everyone,

This patch adds new recipes to the stew system.

V0.69b hotfix

Hey Everyone, For the full list of yesterday's v0.69 patch notes, please visit our announcement. Additionally here is a fix for some issues that came up since last night's release.

V0.69

This patch adds a new modern bow. It's hidden pretty deep in one of the cave systems. This bow will shoot longer and further than the crafted bow, and with more damage. To keep the crafted bow useful we've made it fire faster than the modern bow, but with shorter range and with less damage impact.

V0.68d

Hey Everyone,

Here is a hotfix to a couple new issues that were reported yesterday.

V0.68c

Hey Everyone,

Here is a hotfix to a few additional issues that came up in last weeks v0.68 release

V0.68b hotfix

Hey Everyone,

For the full list of yesterday's v0.68 patch notes, please visit:

V0.68

Hey Everyone,