V1.06

Hey Everyone,

Today’s patch fixes some more issues that have come up since release.

We also added an option in the gameplay tab for hosts of multiplayer games. This option gives hosts the ability to allow or block developer cheats on their servers. This doesn’t yet work with Modapi and other methods of cheating but we are planning on implementing that as a next step.

This patch should also improve stability overall, and also updates the dedicated server fixing an issue where time calculation could get broken over time.


V1.06 changelog

  • Fixed mouse losing focus on some multi-monitor setups
  • Fixed held map looking partially transparent when outside if using unity ssao 
  • Fixed area in Cave 9 where you could climb out of cave
  • Item tooltip now accounts for item properties such as decay state to force a refresh when hovering between different inventory views of a specific item (ie: hovering from a fresh rabbit to a spoilt rabbit will properly refresh the UI)
  • Fixed bug where you could fall out of cave entrance near end of game if crouching when entering
  • Fixed bug where players couldn’t pick up new outfits if they had already previously filled up all their clothing spots
  • Fixed saving when holding the sharing tray causing issues with deleting items
  • Fixed cancelling some ghost structures with a single log added dropping 2 pickups to the ground
  • Fixed missing number amount in rabbit skin item tooltip
  • (Multiplayer) Host can now choose whether clients are allowed or not to use the built in debug console
  • DS - Fixed interval timer counting time while no player is connected
  • DS - Fixed time calculation precision issue causing time to no longer getting properly accounted for at some point
  • DS - It is now possible to choose whether clients are allowed or not to use the built in debug console, either with the "allowcheats <on|off>" entry in the config file or "-allowcheats" command line parameter
  • Fixed typo on one of the story pickups
  • Fixed issue with stealth armor value sometimes incorrect when loading a save
  • Fixed ponds and lakes appearing totally black if material quality was set to lowest
  • Fixed camcorder videos not playing correctly on 32bit machines


Edit: Added a small additional fix

V1.06b

  • Fixed bug with creative mode in single player not working correctly

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub 

V0.71

Hey Everyone,

This patch adds a new electrical tape pickup item. With electrical tape you can now craft the new slingshot weapon type, which uses the small rocks in world as ammo.

V0.70c

Hey Everyone,

Here is another hotfix for last weeks v.070 release fixing an issue with exiting caves in save games.

 

For the full list of v0.70 patch notes, please visit:

V0.70b

Hey Everyone,

Here is a small hotfix for some issues that came up in Friday’s v0.70 patch release.

For the full list of v0.70 patch notes, please visit:

V0.70

Hey Everyone,

This patch adds new recipes to the stew system.

V0.69b hotfix

Hey Everyone, For the full list of yesterday's v0.69 patch notes, please visit our announcement. Additionally here is a fix for some issues that came up since last night's release.

V0.69

This patch adds a new modern bow. It's hidden pretty deep in one of the cave systems. This bow will shoot longer and further than the crafted bow, and with more damage. To keep the crafted bow useful we've made it fire faster than the modern bow, but with shorter range and with less damage impact.

V0.68d

Hey Everyone,

Here is a hotfix to a couple new issues that were reported yesterday.

V0.68c

Hey Everyone,

Here is a hotfix to a few additional issues that came up in last weeks v0.68 release

V0.68b hotfix

Hey Everyone,

For the full list of yesterday's v0.68 patch notes, please visit:

V0.68

Hey Everyone,