VR Beta patch 2

Hey Everyone,

This patch implements some of the suggestions and ideas we’ve received since releasing the VR beta version last week.

We also fixed an issue where the resolution was being applied incorrectly in VR making the game look like it was rendering lower res than it was.

  • Fixed game outputting at lower resolution than it was rendering at
  • Added VR laser pointer to interact with menus
  • New movement option added, controller based direction (direction is controlled by position of left hand) - off by default, can be set in vr option menu
  • Added physical crouching option - off by default, can be set in VR option menu
  • Added visuals for controllers in options menu and title scene
  • Hold to take items such as eating food now have a visual to give clearer idea how long you need to press (same as the 2d version)
  • Can now drop animal heads the same way as dropping bodies and logs, with trigger
  • Blocked opening inventory while holding log sled
  • Improved feel of nocking arrows
  • You can now light fires by moving your held lighter to them
  • Fire arrows can now be lit from fire stands
  • Replaced keybindings window in VR with a VR options menu
  • Fixed entire napkin not selecting the item when there’s only one on it making it easier to take items off mat (same as 2d version)
  • Added new option for auto run
  • Right hand trigger press now clicks the currently targeted UI element in menus
  • Tweaked axe swinging, you now need to swing further to damage structures
  • Now using left trigger to press buttons in book
  • Fixed adding resources to structures input sometimes not responding
  • Improved readability of options menu in game

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub 


Hey Everyone,

Today’s patch fixes some more issues that have come up since release.


Hey Everyone,

Here’s an update, addressing some of the bugs that have come up recently and also adding in new brightness and contrast sliders.



Hey Everyone,

Today The Forest moves from early access into a full release.

Pre-release patch 04

Hey Everyone,

Here’s a fix for some issues that came up last night.

  • Put back in launcher to make switching resolutions easier and switching which monitor launches

Pre-release patch 03

Hey Everyone,

Here’s another pre-release patch fixing some issues that have come up since this mornings patch release along with some key binding and other fixes and improvements


Pre-Release Patch 02

Hey Everyone,

Here’s another pre-release update fixing some issues that came up in yesterday's patch.

  • Fixed some issues with repairing some structures

Pre-release patch

Hey Everyone,

This is our first pre-release patch, expect a few more in lead up to release as we try and fix up the last remaining issues.

V1.0 release date

Hey Everyone,

Today we are officially announcing April 30 as the release date of the PC version of ‘The Forest’

It’s been a long journey and we’re really excited to show everyone what we have in store.

V0.73 and Release Plans

Hey Everyone,

We wanted to share our plans for moving The Forest out of early access and into a full v1.0 release.


Hey Everyone,

Here’s a hotfix to address to some issues that came up in last nights v0.72 release.

For the full list of yesterday’s v0.72 patch notes, please visit: